MODELER 9 DOCUMENTATION
Introduction
What's new in SpeedTree 9?
Licensing guide
System requirements
Release notes
Glossary
Getting started
Getting started (Cinema)
Modeling a VFX silver birch
Getting started (Games)
Modeling a Games silver birch
Making clusters
Editing LOD
Key concepts
Modeling 101
Create, open, or save files
Editing modes
Generators
Manage generators
Nodes
Freehand
Properties
Curves
Meshes
Forces
Projectors
Set up a Projector
Physically based rendering
Materials and maps
Lighting
Directional lighting
Ambient lighting
Lighting leaves and fronds
Render modes
Make a custom render mode
Seasons
Texture atlases in and out
Cinema
Resolution
Growth
Complex model strategies
Games
Level of detail (LOD)
Lightmap UVs
User interface
Tree Window
Tree Window toolbar
Customize the viewport
Tree Window navigation
Overlays
Tree Window properties
Generation Editor
Generation Editor toolbar reference
Property Bar
Curve Editor
Variance Editor
Assets
Materials Bar
Map Editor
Color Editor
UV Area Editor
Material Sets Bar
Meshes Bar
Cutout Editor
Create a mesh cutout
Cutout Editor toolbar reference
Displacements Bar
Masks Bar
Error / warning / note messages
Render Photo
Export material / sequence
Timeline Bar
Art Director
Application Preferences
Open dialog
Procedural techniques
Randomization
Leaf collision
Mesh anchors
Clusters
Splits
Shape control
Vertex colors
Geometry forces
UV tiling / patching
Manipulate mesh sections
Freehand techniques
Vertex editing
Bending
Click Place
Hand drawing
Paint displacement
Paint feature vertices
Paint vertex colors
Photogrammetry
Introduction and workflow overview
Mesh converter
Textures from scanned trunks
Convert in place
Feature vertices
Automatic fractional U mapping
Extending trunks with a bake stitch (recommended)
Extending trunks with a band stitch
Extending trunks with a wrap stitch
Using branch / twig scans
Placing nodes on meshes
Wind
VFX
Games
Legacy UE4 / Unity
Lumberyard
Exporting
VFX export options
Unwrap UVs
Games export options
Export from the command line
Custom formats
Texture packing
Vertex packing
Importing to
Maya
3ds Max
Houdini
Cinema 4D
Blender
Unity
Unreal Engine (ST9 format)
Unreal Engine (Legacy ST format)
Lumberyard
Reference
Generation properties
Interval
Phyllotaxy
Bifurcation
Proportional
Proportional Steps
Absolute
Absolute Steps
Classic
Flood
Parent
Tree generator
Branch generator
Leaf mesh generator
Batched leaf generator
Card generator
Decal generator
Frond generator
Knot generator
Fin generator
Cap generator
Shell generator
Zone generator
Mesh generator
Mesh detail generator
Stitch generator
Target generator
Mesh converter generator
Base generator
Spine generator
Subdivision branch generator
Cage generator
Leaf generator
Proxy generator
Tree Window
Tree Info window reference
Force object reference
Projector object reference
Fan
VFX
Games
Legacy UE4/Unity
Lumberyard
Light
Collision objects
Generate Collision Objects window reference
Random seeds properties
Scene cameras
Units
SpeedTree Modeler hotkeys
Third-party library usage