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Application Preferences dialog reference

The Application Preferences dialog lets you set application-wide settings.

To open the dialog, select Edit > Preferences (macOS: SpeedTree Modeler > Preferences).

General

These settings are basic, high level options for the Modeler.

PropertyDescription
Display scalingChange the size of GUI components such as fonts, icons, buttons, and scrollbars. This feature is particularly useful on high-resolution monitors (e.g., 4K monitors on laptops). Using Display scaling is preferable to using the operating system's tools to increase readability/usability.
Warn about node edit lossesGet a warning when an operation might result in the loss of a node edit. Where possible, any operation that might result in the loss of a node edit will be delayed until the user permits it to proceed. This feature is in place to prevent the accidental loss of carefully edited model components.
Use multiple processorsWhen enabled, many of the Modeler's CPU intensive operations (like computing the model) will use all available logical CPUs. Note: Collision is always performed in a background thread, regardless of this setting.
Always use native file dialogsBypass the SpeedTree-specific open dialog.
Use background computingAllow edits to load in the background while the model remains interactive. Disable this option to make edits load in full before you can continue editing.
AutosaveThe settings in this group control the automatic background saves used for crash recovery.
EnableEnable automatic saving.
Notify in consolePrint a message to the console when an automatic save occurs.
Interval (min)Set how often a file automatically saves.
Reset General PreferencesSet all General preferences to the system default.

Tree Window

The settings in this group apply to the Tree Window.

PropertyDescription
Hide selection indicator on editHide the selection indicator after you make an edit. When you make a new selection, the indicator appears again.
Scene unitSpecify a unit of measure for the model and change the size of the height indicator to help with scaling. See Units.
Texel density target (texels/unit)Set the approximate number of texels per unit.
Show fanSet when the Fan icon appears: Always, When wind is on, Never.
NavigationThe options in this group modify the default mouse control mechanism.
Reverse panningChange the direction of pan operations.
Reverse rotatingChange the direction of rotation operations.
Reverse zoomingChange the direction of zoom operations (including the mouse wheel).
Control schemeSelect the scheme used for mouse navigation: Default, Autodesk Maya, Autodesk 3ds Max.
Reset Tree Window PreferencesSet all Tree Window preferences to the system default.

Property Bar

The options in this group affect the behavior of the Property Bar.

PropertyDescription
Group clickControl what happens when you select a group heading in the Property Bar.
RevealsExpand the group where it is to show its properties.
Slams to topMove the group to the top and show its properties.
Animate scrollingChoose whether scrolling is animated or instant.
Use group stackingEnable the standard mode where only the properties near the scroll position are revealed. The rest of the property groups stack above and below the scroll position for easier navigation. Disable this mode to show the properties as a static list in each group.
Reset Property Bar PreferencesSet all Property Bar preferences to the system default.

Render

The properties in this group control the graphics quality used when rendering the model in the Tree Window.

PropertyDescription
Multi-samplingWhen the graphics driver allows application-controlled multi-sampling, use this option to enable/disable the feature and control the quality. Higher settings result in better anti-aliasing. Note: Multi-sampling must be enabled for the “sample alpha to coverage” (A2C) transparency technique to work. This option applies to all newly created windows (existing windows will be unaffected).
Shadow anti-aliasing samplesThe Tree Window uses depth maps for shadow effects. The edges of these shadows can be softened by sampling the depth map multiple times. Select how many times the depth map is sampled with this parameter. Higher values result in softer edges and slower render times.
Max texture resolutionEach material asset has a Max resolution setting. For any material using the Default setting for this property, this application preference value controls the maximum size of the largest dimension of any texture map loaded for that material.Lower this value to decrease texture memory usage and increase rendering speed in the window. Note: Actual exported texture resolutions will not be affected. This preference only governs texture usage inside of the Modeler.
Cache shaders to discStore shaders to improve compute times.
Clear Shader CacheDelete stored shaders.
Reset Render PreferencesSet all Render preferences to the system default.