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Base generator

Base generators represent Projector scene objects in the generation hierarchy. They also store information that impacts the projections.

You add a Base generator the same way you add any other generator. Base generators must be direct children of the Tree generator.

Learn how to Set up a Projector.

Generation

Random Seeds

Randomize the Base generator to change the distribution of rays cast from the Projector.

Refer to Random seeds properties.

Orientation

Set the baseline orientation for children of the Base generator.

Point

PropertyDescription
AxisSelect an axis to point in a particular direction.
TowardsSelect where the axis will point towards.
NormalThe surface normal of the parent mesh.
BinormalThe surface binormal of the parent mesh.
TangentThe surface tangent of the parent mesh.
Object XThe x-axis of the parent orientation.
Object YThe y-axis of the parent orientation.
Object ZThe z-axis of the parent orientation.
World XThe global x-axis.
World YThe global y-axis.
World ZThe global z-axis.
Projector rayThe ray cast from the Projector.
ReflectionThe reflection vector of the Projector ray.
Reflection rightThe vector perpendicular to the reflection vector.

Align

PropertyDescription
AxisSelect an axis to align.
WithSelect how the axis aligns.
NormalThe surface normal of the parent mesh.
BinormalThe surface binormal of the parent mesh.
TangentThe surface tangent of the parent mesh.
Object XThe x-axis of the parent orientation.
Object YThe y-axis of the parent orientation.
Object ZThe z-axis of the parent orientation.
World XThe global x-axis.
World YThe global y-axis.
World ZThe global z-axis.
Projector rayThe ray cast from the Projector.
ReflectionThe reflection vector of the Projector ray.
Reflection rightThe vector perpendicular to the reflection vector.