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Projector object reference
The Projector properties adjust the shape, angle, and density of the rays cast on the model.
Select a Projector object in the scene to open its properties.
For more information about Projectors, refer to Introduction to Projectors or Set up a Projector.
Settings
Property | Description | |
---|---|---|
Status | Set whether the Projector computes in the scene. Note that disabling the Projector erases freehand and node edits. | |
Enabled | The Projector computes. | |
Disabled (reset) | The Projector doesn’t compute. Any node and freehand edits are erased. | |
Icon scale | Change the size of the Projector icon in the Tree Window. |
Shape
Property | Description | |
---|---|---|
Type | Change the shape of the Projector to determine how rays are cast. | |
Disk | Cast rays from a disk shape. | |
Rectangle | Cast rays from a rectangle shape. | |
Sphere | Cast rays from a spherical shape. | |
Cylinder | Cast rays from a cylinder shape. Use this type to cast rays around a trunk, for example. | |
Capsule | Cast rays from a capsule shape. | |
Spot | Cast rays from a spotlight shape. | |
Radius | Set the radius of the Projector. This property is available only if Type is set to Disk. | |
Width | Set the width of the Projector. This property is visible only if Type is set to Rectangle. | |
Height | Set the height of the Projector. This property is visible only if Type is set to Rectangle. | |
Length | Set the length of the Projector. This property is visible only if Type is set to Cylinder or Capsule. | |
Angle | Set the angle at which rays fan out from the spot. This property is visible only if Type is set to Spot. |
Ray Casting
Count
Property | Description |
---|---|
Absolute | Set the minimum number of rays the Projector casts. |
+ Relative | Add rays to the Absolute value relative to the surface area of the target generators. |
Attributes
Property | Description | |
---|---|---|
Distance | Set the length of the rays. | |
Direction | Set whether rays cast away from or toward the Projector. | |
Away | Cast rays away from the Projector. | |
Towards | Cast rays toward the Projector. | |
Angle Threshold | Populate details on a target based on the angle at which the ray hits the surface normal. Use this property to ignore rays that glance off a surface. At a value of 0, angles within 90 degrees populate the target. | |
Fuzziness | Blur the hard edges of a Projector by slightly randomizing the angle of every ray and letting rays point beyond the Projector’s border. A value of 0 keeps rays within the Projector boundaries. | |
Blockers | Let certain generators obstruct the Projector rays. If you enable blockers, make sure all non-blocking generators are in a higher pass than the Base generator. | |
None | Nothing blocks the rays from the Projector. | |
All available | Any generators computed prior to or in the same pass as the Base generator block the rays. |
Target Generators
Choose one or more target generators onto which the Projector casts rays and populates any children of the Base generator. Base generators can’t be targets.
Property | Description | |
---|---|---|
Style | Choose how to view and select generators. | |
List | Display all generators on the model in a list. Select a generator to make it a target. | |
Filter | Enter the names of generators on the model to make them targets. Enter a single name or use the search syntax to select multiple generators. |
Base Generators
Choose one or more Base generators to connect the Projector to the generation hierarchy.
Property | Description | |
---|---|---|
Style | Choose how to view and select generators. | |
List | Display all Base generators on the model in a list. Select a generator to connect it to the Projector. | |
Filter | Enter the names of Base generators. Enter a single name or use the search syntax to select multiple generators. |
Transform
Move and rotate the Projector object with the Gizmo menu on the Tree Window toolbar, or set the values in this section.
Translation
Property | Description |
---|---|
X | Set the x-axis of the Projector object. |
Y | Set the y-axis of the Projector object. |
Z | Set the z-axis of the Projector object. |
Reset translation | Reset the location to the origin (0,0,0). |
Rotation
Property | Description |
---|---|
X | Rotate the Projector object on the x-axis. |
Y | Rotate the Projector object on the y-axis. |
Z | Rotate the Projector object on the z-axis. |
Angle | Set the angle to rotate around the axis. |
Reset rotation | Reset the rotation to default (0,0,0). |