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Fan

The fan object houses all of the wind properties for each of the wind algorithms supported. You will see only the properties applicable to your version of the Modeler and the “Algorithm” you have chosen. Please select one of the links below for more information on the properties for a particular wind algorithm.

TopicDescription
VFX fan referenceThis is the algorithm used by SpeedTree Cinema.
Legacy windThis is the algorithm used by SpeedTree for UnrealEngine and Unity.
Games windThis is the newer games wind algorithm used by the SpeedTree SDK. It can also be imported into Unreal Engine.
Lumberyard fan reference This is the algorithm used by SpeedTree for Lumberyard.