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windvfx [2023/04/03 18:30] – steph.jorgensen | windvfx [2023/04/03 18:30] (current) – steph.jorgensen | ||
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The best way to get started tuning wind on a new model is to run the Wind Wizard (" | The best way to get started tuning wind on a new model is to run the Wind Wizard (" | ||
- | {{ ::wind_wizard.jpg? | + | {{wind_wizard.jpg? |
Answer the questions on the dialog and press " | Answer the questions on the dialog and press " | ||
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Branch motion is controlled by five groups of properties: one for the motion shared by the entire model (like a tall pine rocking back and forth) and then four groups corresponding to each of the four discrete wind levels in the model. | Branch motion is controlled by five groups of properties: one for the motion shared by the entire model (like a tall pine rocking back and forth) and then four groups corresponding to each of the four discrete wind levels in the model. | ||
- | {{ ::wind_levels.jpg? | + | {{wind_levels.jpg? |
The " | The " | ||
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When editing wind curves, the left-hand side of the curve corresponds to no wind (" | When editing wind curves, the left-hand side of the curve corresponds to no wind (" | ||
- | {{ ::wind-curve.jpg? | + | {{wind-curve.jpg? |
Use the curve to set low and high wind conditions and control how each level makes the transition. | Use the curve to set low and high wind conditions and control how each level makes the transition. |