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windvfx [2020/03/31 10:24] – external edit 127.0.0.1 | windvfx [2023/04/03 18:30] (current) – steph.jorgensen | ||
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- | ====== VFX Wind ====== | + | ====== VFX wind ====== |
+ | " | ||
+ | |||
+ | > | ||
Wind animation is controlled by editing the properties on the [[fanvfx|Fan object]] and the wind properties of each generator in the model (e.g., [[branch_generator# | Wind animation is controlled by editing the properties on the [[fanvfx|Fan object]] and the wind properties of each generator in the model (e.g., [[branch_generator# | ||
When wind is enabled (' | When wind is enabled (' | ||
- | ===== Wind Strength | + | ===== Wind strength |
{{ :: | {{ :: | ||
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The best way to get started tuning wind on a new model is to run the Wind Wizard (" | The best way to get started tuning wind on a new model is to run the Wind Wizard (" | ||
- | {{ ::wind_wizard.jpg? | + | {{wind_wizard.jpg? |
Answer the questions on the dialog and press " | Answer the questions on the dialog and press " | ||
- | ===== Editing | + | ===== Editing |
Branch motion is controlled by five groups of properties: one for the motion shared by the entire model (like a tall pine rocking back and forth) and then four groups corresponding to each of the four discrete wind levels in the model. | Branch motion is controlled by five groups of properties: one for the motion shared by the entire model (like a tall pine rocking back and forth) and then four groups corresponding to each of the four discrete wind levels in the model. | ||
- | {{ ::wind_levels.jpg? | + | {{wind_levels.jpg? |
The " | The " | ||
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The wind level indicator corresponds to the levels in the " | The wind level indicator corresponds to the levels in the " | ||
- | When editing wind curves, the left-hand side of the curve corresponds to no wind (" | + | When editing wind curves, the left-hand side of the curve corresponds to no wind (" |
- | {{ ::wind-curve.jpg? | + | {{wind-curve.jpg? |
Use the curve to set low and high wind conditions and control how each level makes the transition. | Use the curve to set low and high wind conditions and control how each level makes the transition. | ||
- | ===== Editing | + | ===== Editing |
Leaf wind animation is broken into two groups. | Leaf wind animation is broken into two groups. | ||
Edit the properties in the " | Edit the properties in the " | ||
- | ===== Editing | + | ===== Editing |
Frond wind is not broken into groups or levels. | Frond wind is not broken into groups or levels. | ||
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You can force a gust to happen by double-clicking on the gust area of the wind overlay. | You can force a gust to happen by double-clicking on the gust area of the wind overlay. | ||
- | > | + | > |
===== Exporting ===== | ===== Exporting ===== | ||
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If you're exporting to Alembic you have the option to use the [[tooltimeline|Timeline Bar]] to control the wind. Check the " | If you're exporting to Alembic you have the option to use the [[tooltimeline|Timeline Bar]] to control the wind. Check the " | ||
- | > | + | ===== Best practices |
- | + | ||
- | ===== Best Practices | + | |
The following list outlines a few things to keep in mind when tuning wind. | The following list outlines a few things to keep in mind when tuning wind. | ||
* Always start with the Wind Wizard. | * Always start with the Wind Wizard. | ||
* Less is typically more - avoid large sweeping branch motions where possible, even in high wind conditions. | * Less is typically more - avoid large sweeping branch motions where possible, even in high wind conditions. | ||
- | * Most frequencies should not be zero, even at calm wind conditions. | + | * Most frequencies should not be zero, even at calm wind conditions. |
* Make sure response times for multiple models are in agreement if they' | * Make sure response times for multiple models are in agreement if they' | ||
* Leaves usually start showing the effects of wind speed increases faster than branches. | * Leaves usually start showing the effects of wind speed increases faster than branches. | ||