meta data for this page
This is an old revision of the document!
Using The "UV Area" mask tool from the materials bar
This is a feature used to select an area from a preconfigured atlas.
Using a Uv area for "Patches"
Patch stacking is a way to use multiple barks all stacked along one branch. Studios using this method are focusing on unique differences in the tree. The UV area used to stack will have a seam in the transition and is recommended for background trees.