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tooluv_editor [2023/04/24 19:16] steph.jorgensentooluv_editor [2023/04/24 19:18] (current) steph.jorgensen
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 ======UV Area Editor====== ======UV Area Editor======
-The UV Area Editor lets you cut out a piece of a texture or atlas and apply it to procedural geometry, like a branch. +The UV Area Editor lets you cut out a piece of a texture or atlas and apply it to procedural geometry, such as a branch. 
  
 To open the UV Area Editor, load a file in the [[toolmaterialsassetsbar|Materials Bar]], then select **UV Areas** > **Add**. To edit an existing UV area, select its name. Click and drag the pivot points of the square in the preview, or enter the area numerically with the properties available. To open the UV Area Editor, load a file in the [[toolmaterialsassetsbar|Materials Bar]], then select **UV Areas** > **Add**. To edit an existing UV area, select its name. Click and drag the pivot points of the square in the preview, or enter the area numerically with the properties available.
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 |**Show color**|Display the color channel of the material.||| |**Show color**|Display the color channel of the material.|||
 |**Show opacity**|Display the opacity channel of the material.||| |**Show opacity**|Display the opacity channel of the material.|||
-|**Show all areas**|If your material contains multiple UV Areas, this option will draw them all in a different color so that you can see at a glance which parts of the material have / have not been used.|||+|**Show all areas**|If your material contains multiple UV areas, this option will draw them all in a different color so that you can see at a glance which parts of the material have / have not been used.|||