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tooluv_editor [2023/04/24 19:08] steph.jorgensentooluv_editor [2023/04/24 19:18] (current) steph.jorgensen
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 ======UV Area Editor====== ======UV Area Editor======
-The UV Area Editor lets you cut out a piece of a texture or atlas and apply it to procedural geometry, like a branch. +The UV Area Editor lets you cut out a piece of a texture or atlas and apply it to procedural geometry, such as a branch. 
  
 To open the UV Area Editor, load a file in the [[toolmaterialsassetsbar|Materials Bar]], then select **UV Areas** > **Add**. To edit an existing UV area, select its name. Click and drag the pivot points of the square in the preview, or enter the area numerically with the properties available. To open the UV Area Editor, load a file in the [[toolmaterialsassetsbar|Materials Bar]], then select **UV Areas** > **Add**. To edit an existing UV area, select its name. Click and drag the pivot points of the square in the preview, or enter the area numerically with the properties available.
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 If you instead need to create a mesh cutout for non-procedural geometry, use the [[toolcutout_editor|Cutout Editor]]. If you instead need to create a mesh cutout for non-procedural geometry, use the [[toolcutout_editor|Cutout Editor]].
  
- +{{::atlas-uv-editor.png?nolink|}}
- +
-The UV Area Editor+
  
 ^**Property**^**Description**^^^ ^**Property**^**Description**^^^
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 |:::|:::|**Y**| The Y coordinate of the pivot point. | |:::|:::|**Y**| The Y coordinate of the pivot point. |
 |**Edit mode**| Choose how manual adjustments affect the UV area. ||| |**Edit mode**| Choose how manual adjustments affect the UV area. |||
-|:::|**Vertical | Maintain an axis-aligned box. ||+|:::|**Vertical** | Maintain an axis-aligned box. ||
 |:::|**Box**| Translate the whole area, with 0 as the pivot point. All other corners scale and rotate the area. || |:::|**Box**| Translate the whole area, with 0 as the pivot point. All other corners scale and rotate the area. ||
-|:::|**Free*| Move all corners without restrictions. Use this mode to create non-rectangular shapes. || +|:::|**Free**| Move all corners without restrictions. Use this mode to create non-rectangular shapes. || 
-|**Clamp 0-1**| Corners won’t go outside the texture. This property is not available if **Edit mode** is set to **Box**. |+|**Clamp 0-1**| Corners won’t go outside the texture. This property is not available if **Edit mode** is set to **Box**. |||
 |**Show color**|Display the color channel of the material.||| |**Show color**|Display the color channel of the material.|||
 |**Show opacity**|Display the opacity channel of the material.||| |**Show opacity**|Display the opacity channel of the material.|||
-|**Show all areas**|If your material contains multiple UV Areas, this option will draw them all in a different color so that you can see at a glance which parts of the material have / have not been used.|||+|**Show all areas**|If your material contains multiple UV areas, this option will draw them all in a different color so that you can see at a glance which parts of the material have / have not been used.|||