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tooluv_editor [2023/04/24 19:08] – steph.jorgensen | tooluv_editor [2023/04/24 19:18] (current) – steph.jorgensen | ||
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======UV Area Editor====== | ======UV Area Editor====== | ||
- | The UV Area Editor lets you cut out a piece of a texture or atlas and apply it to procedural geometry, | + | The UV Area Editor lets you cut out a piece of a texture or atlas and apply it to procedural geometry, |
To open the UV Area Editor, load a file in the [[toolmaterialsassetsbar|Materials Bar]], then select **UV Areas** > **Add**. To edit an existing UV area, select its name. Click and drag the pivot points of the square in the preview, or enter the area numerically with the properties available. | To open the UV Area Editor, load a file in the [[toolmaterialsassetsbar|Materials Bar]], then select **UV Areas** > **Add**. To edit an existing UV area, select its name. Click and drag the pivot points of the square in the preview, or enter the area numerically with the properties available. | ||
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If you instead need to create a mesh cutout for non-procedural geometry, use the [[toolcutout_editor|Cutout Editor]]. | If you instead need to create a mesh cutout for non-procedural geometry, use the [[toolcutout_editor|Cutout Editor]]. | ||
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- | The UV Area Editor | + | |
^**Property**^**Description**^^^ | ^**Property**^**Description**^^^ | ||
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|::: | |::: | ||
|**Edit mode**| Choose how manual adjustments affect the UV area. ||| | |**Edit mode**| Choose how manual adjustments affect the UV area. ||| | ||
- | |::: | + | |::: |
|::: | |::: | ||
- | |::: | + | |:::|**Free**| Move all corners without restrictions. Use this mode to create non-rectangular shapes. || |
- | |**Clamp 0-1**| Corners won’t go outside the texture. This property is not available if **Edit mode** is set to **Box**. | | + | |**Clamp 0-1**| Corners won’t go outside the texture. This property is not available if **Edit mode** is set to **Box**. |
|**Show color**|Display the color channel of the material.||| | |**Show color**|Display the color channel of the material.||| | ||
|**Show opacity**|Display the opacity channel of the material.||| | |**Show opacity**|Display the opacity channel of the material.||| | ||
- | |**Show all areas**|If your material contains multiple UV Areas, this option will draw them all in a different color so that you can see at a glance which parts of the material have / have not been used.||| | + | |**Show all areas**|If your material contains multiple UV areas, this option will draw them all in a different color so that you can see at a glance which parts of the material have / have not been used.||| |