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tooluv_editor [2023/04/03 17:04] – steph.jorgensen | tooluv_editor [2023/04/24 19:18] (current) – steph.jorgensen | ||
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- | ======Atlas UV Editor====== | + | ======UV |
- | Sometimes | + | The UV Area Editor lets you cut out a piece of a texture |
- | {{uv_area_editor.png? | + | To open the UV Area Editor, load a file in the [[toolmaterialsassetsbar|Materials Bar]], then select **UV Areas** > **Add**. To edit an existing UV area, select its name. Click and drag the pivot points of the square in the preview, or enter the area numerically with the properties available. |
- | The area may be edited by clicking and dragging the corner points of the square in the preview, or you can enter it numerically with the properties available. | + | If you instead need to create a mesh cutout for non-procedural geometry, use the [[toolcutout_editor|Cutout Editor]]. |
- | =====Area===== | + | {{:: |
- | ==Name== | + | ^**Property**^**Description**^^^ |
- | The name of this atlas, which will show in various places in the GUI. | + | |**Area**| Set the name and location of the UV area. ||| |
- | + | |::: | |
- | ==X/Y== | + | |::: |
- | The starting position (lower left corner) | + | |:::|:::|**X**| The X coordinate |
- | + | |::: | |
- | ==Width/ | + | |**Edit mode**| Choose how manual adjustments affect the UV area. ||| |
- | This reflect the size of the area in X and Y. | + | |::: |
- | + | |::: | |
- | ==Orientation== | + | |::: |
- | Your area may be vertical or horizontal, depending on how it was packed into the atlas. | + | |**Clamp 0-1**| Corners won’t go outside the texture. This property is not available if **Edit mode** is set to **Box**. ||| |
- | + | |**Show color**|Display the color channel of the material.||| | |
- | =====Display===== | + | |**Show opacity**|Display the opacity channel of the material.||| |
- | + | |**Show all areas**|If your material contains multiple UV areas, this option will draw them all in a different color so that you can see at a glance which parts of the material have / have not been used.||| | |
- | ==Show Color== | + | |
- | Display the color channel of the material. | + | |
- | + | ||
- | ==Show Opacity== | + | |
- | Display the opacity channel of the material. | + | |
- | + | ||
- | ==Show All Areas== | + | |
- | If your material contains multiple UV Areas, this option will draw them all in a different color so that you can see at a glance which parts of the material have / have not been used. | + |