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Atlas UV Editor

Sometimes you may wish to cut out a piece of a texture, perhaps from an atlas, and use it on something on the tree. This is different from using a mesh cutout in that this texture area may be used with something that generates its own new geometry, like a branch. This piece of an atlas may wrap seamlessly already, even though it is in an atlas, so it could be used on a branch with no problems.

The area may be edited by clicking and dragging the corner points of the square in the preview, or you can enter it numerically with the properties available.

Area

Name

The name of this atlas, which will show in various places in the GUI.

X/Y

The starting position (lower left corner) of this area can be specified.

Width/Height

This reflect the size of the area in X and Y.

Orientation

Your area may be vertical or horizontal, depending on how it was packed into the atlas.

Display

Show Color

Display the color channel of the material.

Show Opacity

Display the opacity channel of the material.

Show All Areas

If your material contains multiple UV Areas, this option will draw them all in a different color so that you can see at a glance which parts of the material have / have not been used.