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tooluv_editor [2020/07/13 14:52] crofttooluv_editor [2023/04/24 19:18] (current) steph.jorgensen
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-======Atlas UV Editor====== +======UV Area Editor====== 
-Sometimes you may wish to cut out a piece of a texture, perhaps from an atlasand use it on something on the tree. This is different from using a [[toolcutout_editor|mesh cutout]] in that this texture area may be used with something that generates its own new geometry, like a branch. This piece of an atlas may wrap seamlessly already, even though it is in an atlas, so it could be used on a branch with no problems.+The UV Area Editor lets you cut out a piece of a texture or atlas and apply it to procedural geometry, such as a branch. 
  
-The area may be edited by clicking and dragging the corner points of the square in the preview, or you can enter it numerically with the properties available.+To open the UV Area Editor, load a file in the [[toolmaterialsassetsbar|Materials Bar]], then select **UV Areas** > **Add**. To edit an existing UV area, select its name. Click and drag the pivot points of the square in the preview, or enter the area numerically with the properties available.
  
-=====Area=====+If you instead need to create a mesh cutout for non-procedural geometry, use the [[toolcutout_editor|Cutout Editor]].
  
-==Name== +{{::atlas-uv-editor.png?nolink|}}
-The name of this atlas, which will show in various places in the GUI.+
  
-==X/Y== +^**Property**^**Description**^^^ 
-The starting position (lower left corner) of this area can be specified+|**Area**| Set the name and location of the UV area. ||| 
- +|:::|**Name**| Specify the name of this atlas, which will show in various places in the GUI.|| 
-==Width/Height== +|:::|**Pivot number 0-3**| Set the position of each pivot point.|| 
-This reflect the size of the area in X and Y+|:::|:::|**X**| The X coordinate of the pivot point. | 
- +|:::|:::|**Y**| The Y coordinate of the pivot point. | 
-==Orientation== +|**Edit mode**| Choose how manual adjustments affect the UV area. ||| 
-Your area may be vertical or horizontaldepending on how it was packed into the atlas+|:::|**Vertical** | Maintain an axis-aligned box. || 
- +|:::|**Box**| Translate the whole area, with 0 as the pivot pointAll other corners scale and rotate the area. || 
-=====Display===== +|:::|**Free**| Move all corners without restrictions. Use this mode to create non-rectangular shapes. || 
- +|**Clamp 0-1**| Corners won’t go outside the texture. This property is not available if **Edit mode** is set to **Box**. ||| 
-==Show Color== +|**Show color**|Display the color channel of the material.||| 
-Display the color channel of the material. +|**Show opacity**|Display the opacity channel of the material.||| 
- +|**Show all areas**|If your material contains multiple UV areas, this option will draw them all in a different color so that you can see at a glance which parts of the material have / have not been used.|||
-==Show Opacity== +
-Display the opacity channel of the material. +
- +
-==Show All Areas== +
-If your material contains multiple UV Areas, this option will draw them all in a different color so that you can see at a glance which parts of the material have / have not been used.+