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tooluv_editor [2020/07/13 14:27] – created crofttooluv_editor [2023/04/24 19:18] (current) steph.jorgensen
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-======Atlas UV Editor======+======UV Area Editor====== 
 +The UV Area Editor lets you cut out a piece of a texture or atlas and apply it to procedural geometry, such as a branch. 
  
 +To open the UV Area Editor, load a file in the [[toolmaterialsassetsbar|Materials Bar]], then select **UV Areas** > **Add**. To edit an existing UV area, select its name. Click and drag the pivot points of the square in the preview, or enter the area numerically with the properties available.
  
 +If you instead need to create a mesh cutout for non-procedural geometry, use the [[toolcutout_editor|Cutout Editor]].
  
-=====Area=====+{{::atlas-uv-editor.png?nolink|}}
  
-All adjustments can be done in real-timeAny adjustments made to the loaded textures will be baked in when the tree is exported+^**Property**^**Description**^^^ 
- +|**Area**| Set the name and location of the UV area||| 
- +|:::|**Name**| Specify the name of this atlas, which will show in various places in the GUI.|| 
-==Name== +|:::|**Pivot number 0-3**| Set the position of each pivot point.|| 
- +|:::|:::|**X**| The X coordinate of the pivot point. | 
-==X/Y== +|:::|:::|**Y**| The Y coordinate of the pivot point. | 
- +|**Edit mode**| Choose how manual adjustments affect the UV area. ||| 
-==Name== +|:::|**Vertical** | Maintain an axis-aligned box. || 
- +|:::|**Box**| Translate the whole area, with 0 as the pivot point. All other corners scale and rotate the area. || 
-==Width== +|:::|**Free**| Move all corners without restrictions. Use this mode to create non-rectangular shapes. || 
- +|**Clamp 0-1**| Corners won’t go outside the texture. This property is not available if **Edit mode** is set to **Box**. ||| 
-==Height== +|**Show color**|Display the color channel of the material.||| 
- +|**Show opacity**|Display the opacity channel of the material.||| 
-==Orientation== +|**Show all areas**|If your material contains multiple UV areas, this option will draw them all in a different color so that you can see at a glance which parts of the material have / have not been used.|||
- +
-=====Display===== +
- +
-==Show Color== +
- +
-==Show Opacity== +
- +
-==Show All Areas==+