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tooluv_editor [2020/07/13 14:27] – created croft | tooluv_editor [2023/04/24 19:18] (current) – steph.jorgensen | ||
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- | ======Atlas UV Editor====== | + | ======UV |
+ | The UV Area Editor lets you cut out a piece of a texture or atlas and apply it to procedural geometry, such as a branch. | ||
+ | To open the UV Area Editor, load a file in the [[toolmaterialsassetsbar|Materials Bar]], then select **UV Areas** > **Add**. To edit an existing UV area, select its name. Click and drag the pivot points of the square in the preview, or enter the area numerically with the properties available. | ||
+ | If you instead need to create a mesh cutout for non-procedural geometry, use the [[toolcutout_editor|Cutout Editor]]. | ||
- | =====Area===== | + | {{:: |
- | All adjustments can be done in real-time. Any adjustments made to the loaded textures | + | ^**Property**^**Description**^^^ |
- | + | |**Area**| Set the name and location of the UV area. ||| | |
- | + | |::: | |
- | ==Name== | + | |::: |
- | + | |:::|:::|**X**| The X coordinate of the pivot point. | | |
- | ==X/Y== | + | |:::|:::|**Y**| The Y coordinate of the pivot point. | |
- | + | |**Edit mode**| Choose how manual adjustments affect the UV area. ||| | |
- | ==Name== | + | |::: |
- | + | |::: | |
- | ==Width== | + | |::: |
- | + | |**Clamp 0-1**| Corners won’t go outside the texture. This property is not available if **Edit mode** is set to **Box**. ||| | |
- | ==Height== | + | |**Show color**|Display |
- | + | |**Show opacity**|Display the opacity channel of the material.||| | |
- | ==Orientation== | + | |**Show all areas**|If your material contains multiple UV areas, this option will draw them all in a different color so that you can see at a glance which parts of the material have / have not been used.||| |
- | + | ||
- | =====Display===== | + | |
- | + | ||
- | ==Show Color== | + | |
- | + | ||
- | ==Show Opacity== | + | |
- | + | ||
- | ==Show All Areas== | + |