meta data for this page
Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
toolmeshesbar [2022/04/12 11:20] – croft | toolmeshesbar [2023/04/03 17:07] (current) – steph.jorgensen | ||
---|---|---|---|
Line 3: | Line 3: | ||
The Materials Bar is where you create a material asset that can be applied to different parts of the tree. Use it to set textures, colors/ | The Materials Bar is where you create a material asset that can be applied to different parts of the tree. Use it to set textures, colors/ | ||
- | {{ ::mesh_asset_bar.png? | + | {{mesh_asset_bar.png? |
- | =====Managing | + | =====Managing |
Adding, removing, changing the name, reordering, and applying mesh assets to the tree is done the same way as all of the assets. This process is described in [[toolassetcommonsettings|Common Asset Settings]]. | Adding, removing, changing the name, reordering, and applying mesh assets to the tree is done the same way as all of the assets. This process is described in [[toolassetcommonsettings|Common Asset Settings]]. | ||
Line 43: | Line 43: | ||
==Ripple== | ==Ripple== | ||
This value determines the ripple style used with this mesh asset. | This value determines the ripple style used with this mesh asset. | ||
+ | |||
+ | ===== Scale ===== | ||
+ | Every mesh has a scale value based on how much of the texture map it covers. The mesh size is multiplied by this value everywhere it’s used on a model or in a scene. | ||
+ | |||
+ | == Value == | ||
+ | The number by which the mesh size is multiplied. This property shows the outcome of **Compute**. | ||
+ | |||
+ | == Compute == | ||
+ | Calculate a scale value based on how much of the texture map the mesh covers. | ||
=====Edit===== | =====Edit===== | ||
Clicking the Edit button will show the [[toolcutout_editor|Cutout Editor]] dialog, where you can create or edit meshes that correspond to particular materials. | Clicking the Edit button will show the [[toolcutout_editor|Cutout Editor]] dialog, where you can create or edit meshes that correspond to particular materials. | ||