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streleasenotes [2023/08/24 09:44] scruggsstreleasenotes [2023/10/04 10:04] (current) steph.jorgensen
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 ====== Release notes ====== ====== Release notes ======
 Please consult the sections below for new features and bug fixes for each release. Please consult the sections below for new features and bug fixes for each release.
 +
 +===== 9.5.2 =====
 +
 +==== Fixes ==== 
 +
 +  * Exporting: Fixed a crash that occurred when exporting to USD with malformed names.
 +  * Generation: Fixed a bug that caused extra nodes to be created as the children of Base nodes.
 +  * Generation Editor: Fixed an issue with hiding or showing generators in the Generation Editor so it now updates Projectors.
 +  * Generation Editor: Fixed the Pass label on generators in the Generation Editor so that it no longer overlaps the Statistics labels.
 +  * Hand-drawing: Fixed a bug that resulted in hand drawn branches pointing the wrong way when they were started.
 +  * Importing: Fixed the Import tree feature so that mesh properties import correctly.
 +  * Node editing: Fixed an issue that caused the Property Bar to crash when selected during node editing.
 +  * Wind: Fixed a bug that caused extreme stretching during VFX wind.
 +  * Wind: Fixed a bug that caused branches to separate from their parent during Games wind.
  
 ===== 9.5.1 ===== ===== 9.5.1 =====
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 ==== Features ==== ==== Features ====
  
-  * ExportsNew game FBX export option to control the up-axis system, similar to VFX FBX export +  * ExportingGame FBX now has option to control the root object used in the file: None, Transform, or LOD Group. 
-  * Exports: New game FBX export option to control the root node type (none, transform, or LOD group)+  * Exporting: Game FBX now has up-axis settings, similar to VFX FBX export.
  
-==== Fixes ====+==== Fixes ==== 
  
-  * Batched LeavesBatchedLeaf geometry removed by the collision system no longer display errant geometry during LOD previews+  * Command lineFixed crash that could occur when using the command line to export FBX on Windows
-  * Display: Launch dialog now scales better with display scaling +  * Exporting: Fixed UnrealEngine export preset that had wrong setting for 'Flip Texcoord V' 
-  * Material Sets: Fixed occasional crash opening older material sets +  * Generators: Fixed a bug that could cause Card generators to crash due to height map
-  * LeafCards: Fixed a bug that could cause Card generators to crash. +  * GeneratorsBatchedLeaves removed by the collision system no longer displays errant geometry during LOD previews
-  * Command Line ExportsCrash during command line export on Windows was fixed+  * AssetsFixed occasional crash when opening older trees that used material sets. 
-  * PresetsUnrealEngine export preset had incorrect 'flip v texcoord' setting+  * Launch dialog: Launch dialog now handles display scaling better.
  
 ===== 9.5.0 ===== ===== 9.5.0 =====