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streleasenotes [2023/03/29 18:13] steph.jorgensenstreleasenotes [2023/10/04 10:04] (current) steph.jorgensen
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-====== Release Notes ======+====== Release notes ======
 Please consult the sections below for new features and bug fixes for each release. Please consult the sections below for new features and bug fixes for each release.
  
-==== 9.4.====+===== 9.5.2 =====
  
-=== New features ===+==== Fixes ====  
 + 
 +  * Exporting: Fixed a crash that occurred when exporting to USD with malformed names. 
 +  * Generation: Fixed a bug that caused extra nodes to be created as the children of Base nodes. 
 +  * Generation Editor: Fixed an issue with hiding or showing generators in the Generation Editor so it now updates Projectors. 
 +  * Generation Editor: Fixed the Pass label on generators in the Generation Editor so that it no longer overlaps the Statistics labels. 
 +  * Hand-drawing: Fixed a bug that resulted in hand drawn branches pointing the wrong way when they were started. 
 +  * Importing: Fixed the Import tree feature so that mesh properties import correctly. 
 +  * Node editing: Fixed an issue that caused the Property Bar to crash when selected during node editing. 
 +  * Wind: Fixed a bug that caused extreme stretching during VFX wind. 
 +  * Wind: Fixed a bug that caused branches to separate from their parent during Games wind. 
 + 
 +===== 9.5.1 ===== 
 + 
 +==== Features ==== 
 + 
 +  * Exporting: Game FBX now has option to control the root object used in the file: None, Transform, or LOD Group. 
 +  * Exporting: Game FBX now has up-axis settings, similar to VFX FBX export. 
 + 
 +==== Fixes ====  
 + 
 +  * Command line: Fixed crash that could occur when using the command line to export FBX on Windows. 
 +  * Exporting: Fixed UnrealEngine export preset that had wrong setting for 'Flip Texcoord V' 
 +  * Generators: Fixed a bug that could cause Card generators to crash due to height map. 
 +  * Generators: BatchedLeaves removed by the collision system no longer displays errant geometry during LOD previews. 
 +  * Assets: Fixed occasional crash when opening older trees that used material sets. 
 +  * Launch dialog: Launch dialog now handles display scaling better. 
 + 
 +===== 9.5.0 ===== 
 + 
 +==== Features ==== 
 + 
 +  * Frond sections: Added the ability to identify sections of a Frond mesh and have them bend differently based on procedural properties. Refer to [[manipulate_mesh_sections|Manipulate mesh sections]]. 
 +  * Projectors: Added a Projector scene object that uses ray casting to scatter details onto selected generators. Refer to [[introduction_to_projectors|Introduction to Projectors]]. 
 +  * New generator: Added a [[base_generator|Base generator]] for use with Projector scene objects.  
 +  * Height maps: Added height map support to Leaf, Batched leaf, and Frond generators. 
 +  * Cutout Editor: Added section painting for use with Frond sections.  
 +  * Cutout Editor: Added improved painting tools, including brush size, falloff, and opacity margin. 
 +  * Cutout Editor: Added improved tessellation functionality, including a new cut mode and an option for edge refinement. These features also improve how masks apply to meshes. 
 +  * Open dialog: Added the ability to search by metadata and run more complex searches using [[search_syntax|search syntax]]. 
 +  * Export dialog: Added the option to Group by Generator to the export dialog. 
 + 
 +==== Improvements ==== 
 + 
 +  * Launch dialog: Redesigned the launch dialog with shared VFX and games functionality. 
 +  * Export dialog: Redesigned the export dialog with shared VFX and games export functionality. 
 + 
 +==== Fixes ====  
 + 
 +  * Error messages: Fixed a bug where new assets could cause unfixable "Geometry Force not ready" errors until the file was reloaded. 
 +  * Exporting: Fixed an issue with separate mesh handling that resulted in bad UVs in the exported mesh. 
 +  * Exporting: Fixed the Flip opacity option in static mesh exports so it’s now working properly. 
 +  * Generators: Fixed a crash that happened when converting Leaf mesh generators to Batched leaf generators. 
 +  * Generators: Fixed Zone nodes so they no longer rotate 90 degrees when selected in node editing mode. 
 +  * Help links: Fixed an issue with in-Modeler Help links so they now go to the correct documentation page. 
 +  * Mesh editing: Fixed a crash that happened when using feature vertices. 
 +  * Scene cameras: Fixed a bug that caused shadow map errors in letterboxed Scene camera projections. 
 +  * Scene cameras: Fixed an issue with FBX camera imports so failed imports are now reported and handled correctly. 
 +  * Scene cameras: Fixed material exports from rotated Scene cameras so they now have correct normal maps. 
 +  * Wind: Fixed a bug that caused Frond geometry to separate from the parent branch when using the VFX wind mode. 
 +  * Wind: Fixed exported files with Games wind so they correctly indicate which wind effects are enabled. 
 + 
 +===== 9.4.0 ===== 
 + 
 +==== New features ====
  
 == Global lighting ==  == Global lighting == 
-Added global lighting controls to the Light object. You can now edit the normals of multiple leaf and frond generators from a central location using anatomical structure-based controls and mesh projections. Refer to [[lighting-leaves-and-fronds|Lighting leaves and fronds]].+Added global lighting controls to the Light object. With global lighting, edit the normals of multiple leaf and frond generators from a central location using anatomical structure-based controls and mesh projections. Refer to [[lighting-leaves-and-fronds|Lighting leaves and fronds]].
  
 == Texture map and recolor options in the Map Editor == == Texture map and recolor options in the Map Editor ==
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 == FBX scene cameras ==  == FBX scene cameras == 
-Upgraded .fbx camera files to import as scene cameras. You can now have multiple FBX cameras in a scene and transform their paths. Refer to [[scene_cameras|Scene cameras]].+Upgraded .fbx camera files to import as scene cameras. You can now have multiple .fbx cameras in a scene and transform their paths. Refer to [[scene_cameras|Scene cameras]].
  
 == Revert to saved options ==  == Revert to saved options == 
-Added **Revert to saved** options to the File menu and to the Action menu for individual generators. You can now return whole files or generators to their last saved state.+Added **Revert to saved** options to the File menu and to the Action menu for individual generators. 
  
 == Child nodes for the Mesh detail and Decal generators ==  == Child nodes for the Mesh detail and Decal generators == 
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 == Saturation Check render mode ==  == Saturation Check render mode == 
-Added **Saturation Check** to the Render menu. You can now check that material colors are within natural ranges of saturation for physically based rendering.+Added **Saturation Check** to the Render menu to check that material colors are within natural ranges of saturation for physically based rendering.
  
 == Copy pivot points between Cutout Editor LODs ==  == Copy pivot points between Cutout Editor LODs == 
 Added a right-click option to **Copy pivot from High** in the Cutout Editor. Added a right-click option to **Copy pivot from High** in the Cutout Editor.
  
-=== Improvements ===+==== Improvements ====
  
 == Return of Angle to the Cutout Editor ==  == Return of Angle to the Cutout Editor == 
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 Added a **Random Seeds:Style** property to all generators. Set this property to **Optimal** to use an updated seed handling algorithm and fix issues with descendants during Click Place actions.  Added a **Random Seeds:Style** property to all generators. Set this property to **Optimal** to use an updated seed handling algorithm and fix issues with descendants during Click Place actions. 
  
-=== Bug fixes ===+==== Bug fixes ====
  
 == Hints for geometry forces == == Hints for geometry forces ==
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 == Wind speed issue in .st9 files == == Wind speed issue in .st9 files ==
-Fixed an issue with x10 wind speed when exporting to ''.st9''.+Fixed an issue with x10 wind speed when exporting to .st9.
  
 == UV mapping problems when combining trees with multiple atlases == == UV mapping problems when combining trees with multiple atlases ==
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 == Default prim for .usd files == == Default prim for .usd files ==
-Fixed ''.usd'' files so the default prim now sets correctly.+Fixed .usd files so the default prim now sets correctly.
  
 == Copy/paste issues in the Cutout Editor ==  == Copy/paste issues in the Cutout Editor == 
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 Added a warning to the Cutout Editor when a cutout was created with an older version of the Modeler. Also improved the results if a user chooses to reconstruct the mesh.   Added a warning to the Cutout Editor when a cutout was created with an older version of the Modeler. Also improved the results if a user chooses to reconstruct the mesh.  
  
-==== 9.3.0 ====+===== 9.3.0 =====
  
-=== New Features ===+==== New Features ====
  
 == Two new generators  == == Two new generators  ==
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   * Improved the pan capabilities so you can pan past the edges of the Cutout Editor and center the edges of a texture.   * Improved the pan capabilities so you can pan past the edges of the Cutout Editor and center the edges of a texture.
  
-=== Bug Fixes ===+==== Bug Fixes ====
  
 == Force object ray casting errors == == Force object ray casting errors ==
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 Fixed automatic texture searching in the Materials Bar so it now looks for ''_height'' filenames. Fixed automatic texture searching in the Materials Bar so it now looks for ''_height'' filenames.
  
-==== 9.2.1 ==== +===== 9.2.1 ===== 
-=== New Features ===+==== New Features ====
 == Background computing option== == Background computing option==
 Option added to application preferences for enabling/disabling background computing. Option added to application preferences for enabling/disabling background computing.
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 There was an issue causing some node edits to stop displaying branches. There was an issue causing some node edits to stop displaying branches.
  
-==== 9.2.0 ==== +===== 9.2.0 ===== 
-=== New Features ===+==== New Features ====
 == Metadata options == == Metadata options ==
 Added the ability to save metadata to .spm files and export metadata to .st and .stsdk files. See [[tree-info-window-reference|Tree Info Window Reference]]. Added the ability to save metadata to .spm files and export metadata to .st and .stsdk files. See [[tree-info-window-reference|Tree Info Window Reference]].
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 == Paste New option in the Asset Bar == == Paste New option in the Asset Bar ==
 Added an option to create a new asset by pasting a copied asset into the Asset Bar. Added an option to create a new asset by pasting a copied asset into the Asset Bar.
-=== Bug Fixes ===+==== Bug Fixes ====
 == Issues with exported Scene camera images == == Issues with exported Scene camera images ==
 Fixed issues with the Scene camera overlay and Screenshot safe frame that caused errors in exported Scene camera images.  Fixed issues with the Scene camera overlay and Screenshot safe frame that caused errors in exported Scene camera images. 
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 Fixed the Render photo window so it correctly expands and displays the values of camera settings. Fixed the Render photo window so it correctly expands and displays the values of camera settings.
  
-==== 9.1.3 ====+===== 9.1.3 =====
  
-=== New Features ===+==== New Features ====
  
 == Unit conversion == == Unit conversion ==
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 Fixed an issue with leaves generated off fronds so they now remain attached to their parents during wind animations. Fixed an issue with leaves generated off fronds so they now remain attached to their parents during wind animations.
  
-==== 9.1.2 ====+===== 9.1.2 =====
  
-=== Bug Fixes ===+==== Bug Fixes ====
  
 == Target generators and deformed meshes == == Target generators and deformed meshes ==
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 Fixed an issue where frond node anchors were incorrectly placed at the origin after a hierarchy export. Fixed an issue where frond node anchors were incorrectly placed at the origin after a hierarchy export.
  
-==== 9.1.1 ====+===== 9.1.1 =====
  
-=== New Features ===+==== New Features ====
  
 == Games SDK compatibility == == Games SDK compatibility ==
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 An option has been added to specify the axis on the Export Mesh dialog when exporting FBX files. An option has been added to specify the axis on the Export Mesh dialog when exporting FBX files.
  
-=== Bug Fixes ===+==== Bug Fixes ====
  
 == License request dialog fixes == == License request dialog fixes ==
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-==== 9.1.0 ====+===== 9.1.0 =====
  
-=== New Features ===+==== New Features ====
  
 == Scene cameras == == Scene cameras ==
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 Properties have been added to allow stitching in the vicinity of feature vertex groups.  Doing so helps maintain the shape of low polygon branches or any branch where there is a gap between length segments. Properties have been added to allow stitching in the vicinity of feature vertex groups.  Doing so helps maintain the shape of low polygon branches or any branch where there is a gap between length segments.
  
-=== Bug Fixes ===+==== Bug Fixes ====
  
 == Parent curve fixes == == Parent curve fixes ==
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 Leaves removed from Batched Leaf generators during collision were returning as black leaves at the origin after export.  This bug has been corrected. Leaves removed from Batched Leaf generators during collision were returning as black leaves at the origin after export.  This bug has been corrected.
  
-==== 9.0.1 ====+===== 9.0.1 =====
  
-=== Bug Fixes ===+==== Bug Fixes ====
  
 == Application hangs at launch on systems with multiple display adapters == == Application hangs at launch on systems with multiple display adapters ==
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-==== 9.0.0 ====+===== 9.0.0 =====
  
 This version marks the initial public release of version 9. There are many bug fixes and quality-of-life improvements from version 8 in this release along with the following major new features. This version marks the initial public release of version 9. There are many bug fixes and quality-of-life improvements from version 8 in this release along with the following major new features.
  
-=== New Features ===+==== New Features ====
  
 == Mesh Converter == == Mesh Converter ==