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stfeatures [2022/09/26 14:32] – steph.jorgensen | stfeatures [2023/06/27 09:36] (current) – steph.jorgensen | ||
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- | ====== What' | + | ====== What' |
If you’ve used SpeedTree in the past 18 years, you probably know that the product has undergone some dramatic changes as it’s grown to meet the challenges of modern VFX and real-time productions. SpeedTree was created in response to a deceptively simple problem: organic shapes such as trees requiring both repetition and unique features can be tedious and time-consuming to create. With SpeedTree, our goal is to give artists the tools to allow them to create more intuitively, | If you’ve used SpeedTree in the past 18 years, you probably know that the product has undergone some dramatic changes as it’s grown to meet the challenges of modern VFX and real-time productions. SpeedTree was created in response to a deceptively simple problem: organic shapes such as trees requiring both repetition and unique features can be tedious and time-consuming to create. With SpeedTree, our goal is to give artists the tools to allow them to create more intuitively, | ||
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- | ====== Photogrammetry | + | ===== Photogrammetry |
In SpeedTree 9, we’re introducing a new generator called a “Conversion Tool”. | In SpeedTree 9, we’re introducing a new generator called a “Conversion Tool”. | ||
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- | ====== Freehand | + | ===== Freehand |