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stfeatures [2022/09/26 14:32] steph.jorgensenstfeatures [2023/06/27 09:36] (current) steph.jorgensen
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-====== What'New in SpeedTree 9? ====== +====== What'new in SpeedTree 9? ====== 
  
 If you’ve used SpeedTree in the past 18 years, you probably know that the product has undergone some dramatic changes as it’s grown to meet the challenges of modern VFX and real-time productions. SpeedTree was created in response to a deceptively simple problem: organic shapes such as trees requiring both repetition and unique features can be tedious and time-consuming to create. With SpeedTree, our goal is to give artists the tools to allow them to create more intuitively, to focus on the abstraction that’s required when creating vegetation for art.  If you’ve used SpeedTree in the past 18 years, you probably know that the product has undergone some dramatic changes as it’s grown to meet the challenges of modern VFX and real-time productions. SpeedTree was created in response to a deceptively simple problem: organic shapes such as trees requiring both repetition and unique features can be tedious and time-consuming to create. With SpeedTree, our goal is to give artists the tools to allow them to create more intuitively, to focus on the abstraction that’s required when creating vegetation for art. 
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 >**Note:** The following sections detail the major new features.  [[streleasenotes|Click here]] for a more complete list. >**Note:** The following sections detail the major new features.  [[streleasenotes|Click here]] for a more complete list.
  
-====== Photogrammetry Conversion ======+===== Photogrammetry conversion =====
  
 In SpeedTree 9, we’re introducing a new generator called a “Conversion Tool”.   It’s essentially a mesh capture tool that allows you to place and steal features and textures from an imported photogrammetry mesh.  In SpeedTree 9, we’re introducing a new generator called a “Conversion Tool”.   It’s essentially a mesh capture tool that allows you to place and steal features and textures from an imported photogrammetry mesh. 
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-====== Freehand Tools ======+===== Freehand tools =====