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stfeatures [2021/03/10 13:16] – croft | stfeatures [2023/06/27 09:36] (current) – steph.jorgensen | ||
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- | ====== What' | + | ====== What' |
- | If you’ve used SpeedTree in the past 18 years, you probably know that the product has undergone some dramatic changes as it’s grown to meet the challenges of modern VFX and Realtime | + | If you’ve used SpeedTree in the past 18 years, you probably know that the product has undergone some dramatic changes as it’s grown to meet the challenges of modern VFX and real-time |
- | With the release of SpeedTree 8, one of our primary goals was to bring PBR material standards into SpeedTree, along with non-destructive editing tools, to streamline the creation of barks, leaves, and other textures. These updates allowed basic lookdev | + | With the release of SpeedTree 8, one of our primary goals was to bring PBR material standards into SpeedTree, along with non-destructive editing tools, to streamline the creation of barks, leaves, and other textures. These updates allowed basic look-dev |
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- | ====== Photogrammetry | + | > |
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+ | ===== Photogrammetry | ||
In SpeedTree 9, we’re introducing a new generator called a “Conversion Tool”. | In SpeedTree 9, we’re introducing a new generator called a “Conversion Tool”. | ||
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== So what exactly is the Conversion Tool? == | == So what exactly is the Conversion Tool? == | ||
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1. To start, it’s a **texture creation** tool. After aligning an easy-click gizmo on a trunk section, you can create tiling barks with the push of a button. This tool lets you to pinpoint texture areas you want to use in multiple variations and keep the details that give your trees life. In SpeedTree 9, adjusting the range and blend of the transition area is quick and easy. | 1. To start, it’s a **texture creation** tool. After aligning an easy-click gizmo on a trunk section, you can create tiling barks with the push of a button. This tool lets you to pinpoint texture areas you want to use in multiple variations and keep the details that give your trees life. In SpeedTree 9, adjusting the range and blend of the transition area is quick and easy. | ||
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2. Secondly, the Conversion Tool lets you take a mesh that you created with a different tool and **convert it into a fully procedural SpeedTree generator**. This allows you to retain the detail and textures of the imported model, but gives you the flexibility of our procedural tools. | 2. Secondly, the Conversion Tool lets you take a mesh that you created with a different tool and **convert it into a fully procedural SpeedTree generator**. This allows you to retain the detail and textures of the imported model, but gives you the flexibility of our procedural tools. | ||
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Conversion lets you keep all the trunk detail by exporting a height map based on the original. This means all of the delightful knobs and knots you captured are now able to be optimized, even across multiple LODS. | Conversion lets you keep all the trunk detail by exporting a height map based on the original. This means all of the delightful knobs and knots you captured are now able to be optimized, even across multiple LODS. | ||
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3. Lastly, this tool **instantly sets up a photogrammetry trunk extension and stitch.** | 3. Lastly, this tool **instantly sets up a photogrammetry trunk extension and stitch.** | ||
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- | + | ===== Freehand tools ===== | |
- | ====== FREE HAND TOOLS ====== | + | |