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stfeatures [2020/08/12 13:38] scruggsstfeatures [2023/06/27 09:36] (current) steph.jorgensen
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 +====== What's new in SpeedTree 9? ====== 
  
-====== Photogrammetry Conversion ======+If you’ve used SpeedTree in the past 18 years, you probably know that the product has undergone some dramatic changes as it’s grown to meet the challenges of modern VFX and real-time productions. SpeedTree was created in response to a deceptively simple problem: organic shapes such as trees requiring both repetition and unique features can be tedious and time-consuming to create. With SpeedTree, our goal is to give artists the tools to allow them to create more intuitively, to focus on the abstraction that’s required when creating vegetation for art.  
 + 
 +With the release of SpeedTree 8, one of our primary goals was to bring PBR material standards into SpeedTree, along with non-destructive editing tools, to streamline the creation of barks, leaves, and other textures. These updates allowed basic look-dev to happen inside of the SpeedTree modeler so artists could achieve more accurate results in the final DCC. Incorporating PBR and the revamping of our geometry nodes was an important step in preparing for the introduction of photogrammetry tools.   
 + 
 + **SpeedTree 9's development was focused on the evolution of even better photogrammetry tools and a focus on letting the artist have full control.** 
 + 
 +>**Note:** The following sections detail the major new features.  [[streleasenotes|Click here]] for a more complete list. 
 + 
 +===== Photogrammetry conversion =====
  
 In SpeedTree 9, we’re introducing a new generator called a “Conversion Tool”.   It’s essentially a mesh capture tool that allows you to place and steal features and textures from an imported photogrammetry mesh.  In SpeedTree 9, we’re introducing a new generator called a “Conversion Tool”.   It’s essentially a mesh capture tool that allows you to place and steal features and textures from an imported photogrammetry mesh. 
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 == So what exactly is the Conversion Tool? == == So what exactly is the Conversion Tool? ==
  
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 1. To start, it’s a **texture creation** tool. After aligning an easy-click gizmo on a trunk section, you can create tiling barks with the push of a button. This tool lets you to pinpoint texture areas you want to use in multiple variations and keep the details that give your trees life. In SpeedTree 9, adjusting the range and blend of the transition area is quick and easy.  1. To start, it’s a **texture creation** tool. After aligning an easy-click gizmo on a trunk section, you can create tiling barks with the push of a button. This tool lets you to pinpoint texture areas you want to use in multiple variations and keep the details that give your trees life. In SpeedTree 9, adjusting the range and blend of the transition area is quick and easy. 
  
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- +===== Freehand tools =====
-====== FREE HAND TOOLS. ======+
  
  
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   * Vertex Editing allows you to bypass other dcc apps when iterating, making mesh corrections , or making a minor vertex change.    * Vertex Editing allows you to bypass other dcc apps when iterating, making mesh corrections , or making a minor vertex change. 
  
-  * Bending is our fast new grab-and-go tool for fine-tuning and shaping branches. The controls let you select  a spine, and push, pull, and twist it without having   edit spine nodes or switch to hand-drawing.+  * Bending is our fast new grab-and-go tool for fine-tuning and shaping branches. The controls let you select  a spine, and push, pull, and twist it without having  to  edit spine nodes or switch to hand-drawing.
  
   * Click place lets you add a branch exactly where you need it. You can fine tune upper canopy components, and then reposition or clone them with a click of the mouse.    * Click place lets you add a branch exactly where you need it. You can fine tune upper canopy components, and then reposition or clone them with a click of the mouse.