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pg_featurevertices [2023/04/03 18:15] steph.jorgensenpg_featurevertices [2023/11/17 10:41] (current) steph.jorgensen
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 For each interesting feature in the heightmap, add a cutout mesh to the material.  Place vertices around the feature making sure to identify the perimeter (usually low points around the feature) and the peaks (high points inside the feature).  You can use the "Tesselation" feature of the Cutout editor to dynamically add and remove detail as necessary. For each interesting feature in the heightmap, add a cutout mesh to the material.  Place vertices around the feature making sure to identify the perimeter (usually low points around the feature) and the peaks (high points inside the feature).  You can use the "Tesselation" feature of the Cutout editor to dynamically add and remove detail as necessary.
  
-Each cutout mesh will be used on any branch that uses this material.  Only the vertices will be used.  The triangulation is redone by the branch as part of its computation process.  The screenshot below shows several feature vertex cutouts applied to an example height map.+Each cutout mesh will be used on any branch that uses this material.  Only the vertices will be used.  The triangulation is redone by the branch as part of its computation process.  The screenshots below show several feature vertex cutouts applied to an example height map. 
 + 
 +{{::feature-vertices-heightmap1.png?nolink&600|}}{{:feature-vertices-heightmap2.png?nolink&600|}}{{:feature-vertices-heightmap3.png?nolink&600|}}}}
  
 ==== Enable feature vertices on the branches ==== ==== Enable feature vertices on the branches ====