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pg_convertinplace [2020/12/07 16:00] – scruggs | pg_convertinplace [2023/04/03 18:13] (current) – steph.jorgensen | ||
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+ | ====== Step by step: Converting a trunk with the Mesh converter ====== | ||
+ | **Please use the [[mesh_converter_generator]] page for property descriptions.** | ||
+ | \\ | ||
+ | - Use the material bar to bring in the unwrapped texture that goes with your mesh.\\ | ||
+ | - Use the meshes bar to bring in a static mesh. //(For our example we'll be using the most common type: **a photogrammetry tree trunk**.)// \\ | ||
+ | - Add a Mesh Generator to the tree node. Assign the material that goes along with the custom mesh.\\ | ||
+ | - The mesh converter can be added to the scene by loading it from templates. \\ | ||
+ | - From the generation window, drag and drop the Mesh Conversion Icon onto the desired Mesh. The Mesh converter is only valid attatched to a [[mesh_generator|Mesh Generator]] or [[branch_generator|Branch Generator.]] \\ | ||
+ | - The Mesh Converter displays two dots " | ||
+ | - Next select the " | ||
+ | - Click the pink area marking your texture to enter the Mesh Converter' | ||
+ | - Adjust the [[http:// | ||
+ | - When you are ready to export, you can select from the instant options at the bottom of your properties. For geometry options only you'll be using: | ||
- | ==== Convert to SpeedTree | + | == Convert to Branch == |
+ | Creates an all new Speed Tree branch node coming off of the original mesh attached by a spine-only node. The branch uses the newly created tillable texture. | ||
+ | == Convert to trunk == | ||
+ | Creates an all new SpeedTree | ||
+ | == Convert in place == | ||
+ | Auto-Stitch an extension from the end of your mesh. This creates a stitch, keeps the base mesh, and connect it to a SpeedTree branch node. | ||
- | * Convert in place: Auto-Stitch an extension from the end of your mesh. This creates a stitch, keeps the base mesh, and connect it to a SpeedTree branch node. | + | ===== Workflows ===== |
- | + | === Convert in place vs Convert to trunk === | |
- | + | Which one do I use?\\ | |
- | + | SpeedTree | |
- | * Convert to trunk: Creates an all new SpeedTree | + | If you're looking |
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- | * Convert | + | |
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