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meshdetail_generator [2023/01/06 11:15] steph.jorgensenmeshdetail_generator [2023/04/03 18:49] (current) steph.jorgensen
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-====== Mesh Detail Generator Properties ======+====== Mesh detail generator properties ======
 {{::meshdetail-generator-icon.png?90|}}The Mesh detail generator creates surface details from a material and a 3D mesh and blends those details into the parent. {{::meshdetail-generator-icon.png?90|}}The Mesh detail generator creates surface details from a material and a 3D mesh and blends those details into the parent.
  
 ===== Generation ===== ===== Generation =====
-See [[generation_properties|Generation Properties]].+Refer to [[generation_properties|Generation Properties]].
  
 ===== Random Seeds ===== ===== Random Seeds =====
-Properties with [[toolvariance_editor|variance]] applied have random values based on a seed value in this group. Vary the seeds in this group to randomize the properties associated with the seed type. +Refer to [[random-seeds-properties|Random seeds properties]].
- +
-==== Randomize all ==== +
-Randomize the value for all seeds used to compute this generator+
  
 ===== Mesh ===== ===== Mesh =====
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 ==== Mesh LOD offset ==== ==== Mesh LOD offset ====
-When set to a value other than 0, the mesh currently assigned will go up or down in mesh resolution (**High**, **Medium**, or **Low** detail on the mesh asset). Use this property (especially in conjunction with its parent curve) to adjust mesh resolution throughout the model. To use this property, meshes must be assigned in at least two of the three [kcmeshes|mesh asset LOD] slots.+When set to a value other than 0, the mesh currently assigned will go up or down in mesh resolution (**High**, **Medium**, or **Low** detail on the mesh asset). Use this property (especially in conjunction with its parent curve) to adjust mesh resolution throughout the model. To use this property, meshes must be assigned in at least two of the three [[kcmeshes|mesh asset LOD]] slots.
  
 ==== Resolution ==== ==== Resolution ====
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 | **Sink edges until hidden, discard failures** | Sink the edges into the parent. If the edges don’t sink properly, discard the entire node. | | **Sink edges until hidden, discard failures** | Sink the edges into the parent. If the edges don’t sink properly, discard the entire node. |
 | **Sink edges until hidden, keep failures** | Sink the edges into the parent. Keep all nodes, even if they don’t sink properly. | | **Sink edges until hidden, keep failures** | Sink the edges into the parent. Keep all nodes, even if they don’t sink properly. |
 +|**Wrap**| Wrap the x-axis of the mesh around the parent. Y-coordinates set to zero sit on the parent, positive y-coordinates sit outside the parent, and negative y-coordinates sit inside the parent. |
  
 === Edge source === === Edge source ===
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 ==== Weight ==== ==== Weight ====
-Sets probability that a node will receive this material (this weight รท sum of all weights).+Sets probability that a node will receive this material (this weight divided by the sum of all weights).
  
 ===== Dynamic LOD ===== ===== Dynamic LOD =====