meta data for this page
Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
meshdetail_generator [2022/12/15 13:22] – steph.jorgensen | meshdetail_generator [2023/04/03 18:49] (current) – steph.jorgensen | ||
---|---|---|---|
Line 1: | Line 1: | ||
- | ====== Mesh Detail Generator Properties | + | ====== Mesh detail generator properties |
{{:: | {{:: | ||
===== Generation ===== | ===== Generation ===== | ||
- | See [[generation_properties|Generation Properties]]. | + | Refer to [[generation_properties|Generation Properties]]. |
===== Random Seeds ===== | ===== Random Seeds ===== | ||
- | Properties with [[toolvariance_editor|variance]] applied have random | + | Refer to [[random-seeds-properties|Random |
- | + | ||
- | ==== Randomize all ==== | + | |
- | Randomize the value for all seeds used to compute this generator. | + | |
===== Mesh ===== | ===== Mesh ===== | ||
Line 28: | Line 25: | ||
==== Mesh LOD offset ==== | ==== Mesh LOD offset ==== | ||
- | When set to a value other than 0, the mesh currently assigned will go up or down in mesh resolution (**High**, **Medium**, or **Low** detail on the mesh asset). Use this property (especially in conjunction with its parent curve) to adjust mesh resolution throughout the model. To use this property, meshes must be assigned in at least two of the three [kcmeshes|mesh asset LOD] slots. | + | When set to a value other than 0, the mesh currently assigned will go up or down in mesh resolution (**High**, **Medium**, or **Low** detail on the mesh asset). Use this property (especially in conjunction with its parent curve) to adjust mesh resolution throughout the model. To use this property, meshes must be assigned in at least two of the three [[kcmeshes|mesh asset LOD]] slots. |
==== Resolution ==== | ==== Resolution ==== | ||
Line 49: | Line 46: | ||
| **Sink edges until hidden, discard failures** | Sink the edges into the parent. If the edges don’t sink properly, discard the entire node. | | | **Sink edges until hidden, discard failures** | Sink the edges into the parent. If the edges don’t sink properly, discard the entire node. | | ||
| **Sink edges until hidden, keep failures** | Sink the edges into the parent. Keep all nodes, even if they don’t sink properly. | | | **Sink edges until hidden, keep failures** | Sink the edges into the parent. Keep all nodes, even if they don’t sink properly. | | ||
+ | |**Wrap**| Wrap the x-axis of the mesh around the parent. Y-coordinates set to zero sit on the parent, positive y-coordinates sit outside the parent, and negative y-coordinates sit inside the parent. | | ||
=== Edge source === | === Edge source === | ||
- | Determine if the Modeler detects the edges automatically or looks for vertex colors as the edge source. | + | Determine if the Modeler detects the edges automatically or looks for vertex colors as the edge source. |
+ | |||
+ | **Note:** If you plan to export the model as an .obj file, use the **Compute** option. The .obj file format doesn' | ||
^**Property**^**Description**^ | ^**Property**^**Description**^ | ||
Line 109: | Line 109: | ||
==== Weight ==== | ==== Weight ==== | ||
- | Sets probability that a node will receive this material (this weight | + | Sets probability that a node will receive this material (this weight |
===== Dynamic LOD ===== | ===== Dynamic LOD ===== |