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mesh_converter_generator [2023/04/19 10:44] steph.jorgensenmesh_converter_generator [2023/04/19 10:44] (current) steph.jorgensen
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-The process is detailed in [[pg_meshconverter|this section]], but the general workflow is as follows:+\\
  
- Add a Mesh generator to the scene +The process is detailed in [[pg_meshconverter|this section]], but the general workflow is as follows: 
- Assign a material with a mesh asset assigned to it to the Mesh generator +  *  Add a Mesh generator to the scene 
- Add a Mesh converter to the Mesh +  *  Assign a material with a mesh asset assigned to it to the Mesh generator 
- Move the T marker to the top of the region you want to capture +  *  Add a Mesh converter to the Mesh 
- Move the B marker to the bottom of the region you want to capture +  *  Move the T marker to the top of the region you want to capture 
- Adjust the properties according to your needs +  *  Move the B marker to the bottom of the region you want to capture 
- Use the **Actions** section buttons to extract maps or convert the geometry+  *  Adjust the properties according to your needs 
 +  *  Use the **Actions** section buttons to extract maps or convert the geometry
  
 **Note:** Select a marker, hold down "T", and click on the target mesh to automatically place and center the marker. **Note:** Select a marker, hold down "T", and click on the target mesh to automatically place and center the marker.