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mesh_converter_generator [2023/04/19 10:44] – steph.jorgensen | mesh_converter_generator [2023/04/19 10:44] (current) – steph.jorgensen | ||
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- | The process is detailed in [[pg_meshconverter|this section]], but the general workflow is as follows: | + | \\ |
- | - Add a Mesh generator to the scene | + | The process is detailed in [[pg_meshconverter|this section]], but the general workflow is as follows: |
- | - Assign a material with a mesh asset assigned to it to the Mesh generator | + | * Add a Mesh generator to the scene |
- | - Add a Mesh converter to the Mesh | + | |
- | - Move the T marker to the top of the region you want to capture | + | |
- | - Move the B marker to the bottom of the region you want to capture | + | |
- | - Adjust the properties according to your needs | + | |
- | - Use the **Actions** section buttons to extract maps or convert the geometry | + | |
+ | | ||
**Note:** Select a marker, hold down " | **Note:** Select a marker, hold down " |