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Mesh Converter Generator

The Mesh Converter generator is used to extract tileable maps from meshes and to automatically replace part or all of a mesh with standard SpeedTree geometry. One of these generators is usually the first step in building out a full model from a scanned trunk asset.

Generation

Unlike most generators, Mesh Converters have no generation properties. You need a new mesh converter for every set of maps or extensions you want to make.

Region

The properties in this group control which material/mesh asset combinations are used by the generator and at what size they appear.

Clearance

Sets the effective radius for the map extractions and conversions. Only polygons that fall within the radius will be considered. This value is visualized by the pink surrounding cylinder in the Tree Window. The radius should be large enough to encapsulate all of the polygons of interest but not so large as to include parts of the mesh that are undesirable.

V scale

This generator uses serveral geometry features to compute the extracted map set's aspect ratio. Use this value to stretch the result vertically. You should see the preview image adjust as you edit this value. “1.0” means use what the generator computed exactly.

Mode

Use this property to set the style of capture to one of the following methods:

Free You are free to extract maps of any aspect ratio.
Aspect ratio restricted The extracted maps will adhere to the specified ratio, no matter where the top and bottom markers are placed.
Aspect ratio

When the “Mode” property is set to “Aspect ratio restricted”, the captured area will be force to create maps of the aspect ratio selected here.