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Mesh Converter Generator

The Mesh Converter generator is used to extract tileable maps from meshes and to automatically replace part or all of a mesh with standard SpeedTree geometry. One of these generators is usually the first step in building out a full model from a scanned trunk asset.

Generation

Unlike most generators, Mesh Converters have no generation properties. You need a new mesh converter for every set of maps or extensions you want to make.

Mesh

The properties in this group control which material/mesh asset combinations are used by the generator and at what size they appear.

Material

Selects a material/mesh combination for the mesh. Meshes must be assigned to the material on the Material Bar to be used on the Mesh Generator. Materials are chosen based on their weights and season settings.

Material

This property specifies a named material from the Material Bar. If “None” is selected or the chosen material has no assigned mesh, there will be no geometry generated.

Mesh

Selects which assigned mesh is used.

Weight

Sets probability that a node will receive this material (this weight รท sum of all weights).