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====== Lighting ====== | ====== Lighting ====== | ||
+ | Explore options for lighting your model in SpeedTree. | ||
- | + | ^**Topic**^**Description**^ | |
- | =====Directional Lighting===== | + | |**[[directional-lighting|Directional lighting]]**| Learn about the position, intensity, |
- | + | |**[[ambient-lighting|Ambient | |
- | There is one global light source in the Modeler, which can be assumed to be the sun since you are modeling a tree. | + | |**[[lighting-leaves-and-fronds|Lighting leaves and fronds]]**| Use global or local lighting controls |
- | + | ||
- | ===Gizmo=== | + | |
- | {{ :: | + | |
- | The light object itself sits in the top-right corner of the [[tooltree_window|Tree Window]]. When you click it, you are presented with a gizmo to rotate it, and thus affect the directional lighting | + | |
- | + | ||
- | Selecting the light will also show the [[light|Light Properties]] in the [[toolpropertybar|Property Bar]], where you can edit all the other lighting information. Right clicking on the light will also present a contextual menu with shortcuts to many lighting options. | + | |
- | + | ||
- | >**Note**: A shortcut for rotating | + | |
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- | ===Color/ | + | |
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- | The color and intensity | + | |
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- | ===Shadows=== | + | |
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- | Directional light will cast shadows. You may change | + | |
- | + | ||
- | =====Ambient Lighting===== | + | |
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- | Ambient light is light that exists in the scene but is not coming directly from the sun / light source. It is light from the environment around the subject. Without any ambient light, shadows would be completely black. | + | |
- | + | ||
- | ===Color/ | + | |
- | + | ||
- | The color and intensity of the ambient light can be adjusted in the [[light|Light Properties]] when the light is selected. Lighting presets are also available to quickly switch between | + | |
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- | Ambient light uses three colors to set up the environment: | + | |
- | + | ||
- | ===HDRI=== | + | |
- | {{ : | + | |
- | + | ||
- | ===Ambient Occlusion=== | + | |
- | {{ :: | + | |
- | Ambient light comes from all directions at once. But similar to how directional light can cast shadows, parts of the tree should be " | + | |
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- | AO will darken crevices and the interior of a tree, giving it much more realistic lighting. You can also use an [[kcmaterialspbr|ambient occlusion map]] to further refine AO on a per-material basis. | + | |
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- | Calculating AO is fairly quick, but it is not something that can be done all the time. You can compute it by clicking the " | + | |
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- | With default settings, AO will most likely do a good job. However, you can further refine the effects of AO by modifying the " | + | |
- | + | ||
- | >**Note**: Switch | + |