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kcgenerators [2022/09/27 17:54] steph.jorgensenkcgenerators [2022/12/15 14:21] (current) steph.jorgensen
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 Decorators are a way of spawning exterior parts to give a tree interesting and unique features. Decorators are a way of spawning exterior parts to give a tree interesting and unique features.
 | {{ :cap.jpg?80 |}} | **[[cap_generator|Cap generator]]**\\ The Cap generator closes off open-ended branches. | | {{ :cap.jpg?80 |}} | **[[cap_generator|Cap generator]]**\\ The Cap generator closes off open-ended branches. |
 +| {{ :decal-generator-icon.png?80 |}} | **[[decal_generator|Decal generator]]**\\ The Decal generator wraps a material with a flat mesh onto a parent to create surface details such as knots, lumps, or cavities. |
 | {{ :fin.jpg?80 |}} | **[[fin_generator|Fin generator]]**\\ Fin generators create a thin flap of geometry that can be used for fungus, moss, or other things that hang off a trunk or branch. | | {{ :fin.jpg?80 |}} | **[[fin_generator|Fin generator]]**\\ Fin generators create a thin flap of geometry that can be used for fungus, moss, or other things that hang off a trunk or branch. |
 | {{ :knot.jpg?80 |}} | **[[knot_generator|Knot generator]]**\\ The Knot generator creates an extra piece of geometry attached to a branch, such as a knot, lump, or cavity. | | {{ :knot.jpg?80 |}} | **[[knot_generator|Knot generator]]**\\ The Knot generator creates an extra piece of geometry attached to a branch, such as a knot, lump, or cavity. |
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 | {{:mesh_gen.jpg?80|}} | **[[mesh_generator|Mesh generator]]**\\ The Mesh generator allows imported mesh assets to be used as part of the model and operated on by the photogrammetry tools. | | {{:mesh_gen.jpg?80|}} | **[[mesh_generator|Mesh generator]]**\\ The Mesh generator allows imported mesh assets to be used as part of the model and operated on by the photogrammetry tools. |
 | {{:mesh_converter_gen.jpg?80|}} | **[[mesh_converter_generator|Mesh converter generator]]**\\ The Mesh converter generator provides a set of tools for creating tiling map sets and native SpeedTree geometry extensions on meshes. | | {{:mesh_converter_gen.jpg?80|}} | **[[mesh_converter_generator|Mesh converter generator]]**\\ The Mesh converter generator provides a set of tools for creating tiling map sets and native SpeedTree geometry extensions on meshes. |
 +| {{:meshdetail-generator-icon.png?80|}} | **[[meshdetail_generator|Mesh detail generator]]**\\ The Mesh detail generator creates surface details from a material and a 3D mesh and blends those details into the parent. |
 | {{:stitch_gen.jpg?80|}} | **[[stitch_generator|Stitch generator]]**\\ The Stitch generator joins native SpeedTree geometry to meshes. | | {{:stitch_gen.jpg?80|}} | **[[stitch_generator|Stitch generator]]**\\ The Stitch generator joins native SpeedTree geometry to meshes. |
 | {{:target.png?80|}} | **[[target_generator|Target generator]]**\\ Target generators are used to precisely locate children off any parent. | | {{:target.png?80|}} | **[[target_generator|Target generator]]**\\ Target generators are used to precisely locate children off any parent. |