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kcgameslod [2020/04/28 17:04] – created windsor | kcgameslod [2023/04/04 09:17] (current) – steph.jorgensen | ||
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- | ====== Level of Detail | + | ====== Level of detail |
"Level of detail" | "Level of detail" | ||
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Certain SpeedTree products include automatic, dynamic LOD generation. The LOD is " | Certain SpeedTree products include automatic, dynamic LOD generation. The LOD is " | ||
- | > | + | > |
===== Previewing LOD ===== | ===== Previewing LOD ===== | ||
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To turn on LOD for a tree, select the [[tree_generator|Tree Generator]] and tick the " | To turn on LOD for a tree, select the [[tree_generator|Tree Generator]] and tick the " | ||
- | When you do this, an LOD control | + | When you do this, the LOD indicator |
Clicking the " | Clicking the " | ||
- | ===== Global | + | ===== Global |
During an LOD transition, parts of the tree will be removed intelligently to reduce complexity but keep the transition seamless. This is done by analyzing the tree to see which parts are hidden in the interior. A part that will be removed shrinks until it is invisible before the geometry is completely removed in the next LOD level. | During an LOD transition, parts of the tree will be removed intelligently to reduce complexity but keep the transition seamless. This is done by analyzing the tree to see which parts are hidden in the interior. A part that will be removed shrinks until it is invisible before the geometry is completely removed in the next LOD level. | ||
For example, branches will shrink away to their spine before ultimately going away (see below). Leaves shrink away in a similar fashion, but other leaves also grow to maintain the tree's silhouette. | For example, branches will shrink away to their spine before ultimately going away (see below). Leaves shrink away in a similar fashion, but other leaves also grow to maintain the tree's silhouette. | ||
- | {{ :lod2_small.jpg? | + | {{lod2_small.jpg? |
To control how many parts are removed at a global level, use the [[kccurves# | To control how many parts are removed at a global level, use the [[kccurves# | ||
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Using "Grow Scale" and " | Using "Grow Scale" and " | ||
- | {{ ::leaf_lod.jpg? | + | {{leaf_lod.jpg? |
- | ===== Individual | + | ===== Individual |
In addition to the global settings, there are additional settings on each [[kcgenerators|Generator]] for dealing with LOD. With these, you can fine-tune LOD changes to be more seamless, or reduce complexity in a more aggressive manner in places that won't be seen. | In addition to the global settings, there are additional settings on each [[kcgenerators|Generator]] for dealing with LOD. With these, you can fine-tune LOD changes to be more seamless, or reduce complexity in a more aggressive manner in places that won't be seen. | ||
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Branches and fronds can change their segments with LOD, reducing the complexity of the geometry even if it stays in the tree. This can be done explicitly for length or radial segments, or you can adjust the " | Branches and fronds can change their segments with LOD, reducing the complexity of the geometry even if it stays in the tree. This can be done explicitly for length or radial segments, or you can adjust the " | ||
- | {{ ::optimized_segments.png? | + | {{optimized_segments.png? |
> | > |