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introduction_to_projectors [2023/07/20 11:18] – created steph.jorgensenintroduction_to_projectors [2023/07/20 12:18] (current) steph.jorgensen
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 Projectors are scene objects that scatter procedural details onto a model. One Projector can add details to multiple generators without adding complexity to the generation hierarchy. Projectors are scene objects that scatter procedural details onto a model. One Projector can add details to multiple generators without adding complexity to the generation hierarchy.
  
-To add a Projector and use it on a model, refer to [[set_up_a_projector|Set up a Projector]].+To add a Projector and use it on a model, refer to [[set_up_a_projector|Set up a Projector]]. For the Projector properties, refer to [[projector_generator|Projector object reference]].
  
  
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 =====Editing Projector rays===== =====Editing Projector rays=====
-You can change how the rays hit the target by editing attributes in the [[projector-properties|Projector properties]] and Base generator properties.+You can change how the rays hit the target by editing attributes in the [[projector_generator|Projector properties]] and Base generator properties.
  
 The Base generator properties make large scale changes to the Projector rays. For example, to change the entire ray pattern, modify the **Random Seeds** property. Adjust the orientation of rays from the Base generator properties before fine-tuning them in the Projector properties. The Base generator properties make large scale changes to the Projector rays. For example, to change the entire ray pattern, modify the **Random Seeds** property. Adjust the orientation of rays from the Base generator properties before fine-tuning them in the Projector properties.
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     * **Towards:** Normal     * **Towards:** Normal
   * Align   * Align
-    * **Axis**:-X+    * **Axis**: -X
     * **With**: Tangent     * **With**: Tangent
  
 When projecting a Branch generator onto other target generators, make sure the branches weld to the target by enabling **Skin:Welding:Force ray casts** in the Branch generator. When projecting a Branch generator onto other target generators, make sure the branches weld to the target by enabling **Skin:Welding:Force ray casts** in the Branch generator.