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introduction_to_projectors [2023/07/20 11:18] – created steph.jorgensen | introduction_to_projectors [2023/07/20 12:18] (current) – steph.jorgensen | ||
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Projectors are scene objects that scatter procedural details onto a model. One Projector can add details to multiple generators without adding complexity to the generation hierarchy. | Projectors are scene objects that scatter procedural details onto a model. One Projector can add details to multiple generators without adding complexity to the generation hierarchy. | ||
- | To add a Projector and use it on a model, refer to [[set_up_a_projector|Set up a Projector]]. | + | To add a Projector and use it on a model, refer to [[set_up_a_projector|Set up a Projector]]. For the Projector properties, refer to [[projector_generator|Projector object reference]]. |
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=====Editing Projector rays===== | =====Editing Projector rays===== | ||
- | You can change how the rays hit the target by editing attributes in the [[projector-properties|Projector properties]] and Base generator properties. | + | You can change how the rays hit the target by editing attributes in the [[projector_generator|Projector properties]] and Base generator properties. |
The Base generator properties make large scale changes to the Projector rays. For example, to change the entire ray pattern, modify the **Random Seeds** property. Adjust the orientation of rays from the Base generator properties before fine-tuning them in the Projector properties. | The Base generator properties make large scale changes to the Projector rays. For example, to change the entire ray pattern, modify the **Random Seeds** property. Adjust the orientation of rays from the Base generator properties before fine-tuning them in the Projector properties. | ||
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* **Towards: | * **Towards: | ||
* Align | * Align | ||
- | * **Axis**:-X | + | * **Axis**: -X |
* **With**: Tangent | * **With**: Tangent | ||
When projecting a Branch generator onto other target generators, make sure the branches weld to the target by enabling **Skin: | When projecting a Branch generator onto other target generators, make sure the branches weld to the target by enabling **Skin: | ||