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- | working... | + | ====== Fan - Games ====== |
+ | This section details the properties of the Fan object for use with the " | ||
+ | |||
+ | The direction and strength of the wind are indicated in the upper right corner of the [[tree_window|Tree Window]]. | ||
+ | |||
+ | =====Main===== | ||
+ | The properties in this group control wind quality and the enabled state. | ||
+ | |||
+ | ==Enabled== | ||
+ | Use this property to toggle wind on and off in the [[tree_window|Tree Window]]. | ||
+ | |||
+ | ==Mode== | ||
+ | Change the style of wind applied to the model. | ||
+ | |||
+ | ====Actions==== | ||
+ | |||
+ | ==Wind wizard...== | ||
+ | Press the button to launch the Wind Wizard. | ||
+ | |||
+ | ==Set anatomical weights== | ||
+ | Press this button to automatically compute wind weights based on your wind level settings and the anatomy of the model. | ||
+ | |||
+ | ==View docs...== | ||
+ | Opens a web browser to the online documentation for the current wind mode. | ||
+ | |||
+ | =====Settings===== | ||
+ | The properties in this group control high-level wind settings. | ||
+ | |||
+ | ==Strength== | ||
+ | This property sets the strength of the wind. 0.0 corresponds to no wind, 1.0 corresponds to the highest wind. | ||
+ | |||
+ | > | ||
+ | |||
+ | ====Response Times==== | ||
+ | These properties control how quickly the model responds to changes in wind strength and direction. | ||
+ | |||
+ | ==Strength== | ||
+ | Sets the response time for strength changes. | ||
+ | |||
+ | ==Direction== | ||
+ | Sets the response time for direction changes. | ||
+ | |||
+ | ===== Games Shared Motion ===== | ||
+ | The properties in this group affect the entire model, essentially making it sway in the wind. This is typically the slowest moving group and uses small values for bend and oscillation. | ||
+ | |||
+ | > | ||
+ | |||
+ | ==Enabled== | ||
+ | Check this box to enable/ | ||
+ | |||
+ | ==Bend== | ||
+ | This property controls how much the whole model will bend in the direction of the wind across all wind conditions. | ||
+ | |||
+ | ==Oscillation== | ||
+ | This property controls how much (the amount, not the speed) the whole model will oscillate around its bent-over position as specified by " | ||
+ | |||
+ | ==Speed== | ||
+ | This property controls how fast the whole model will oscillate. | ||
+ | |||
+ | ==Turbulence== | ||
+ | This property controls how much motion perpendicular to the wind direction is visible in the model oscillations. | ||
+ | |||
+ | ==Flexibility== | ||
+ | This property controls how much wiggle appears in the shared motion. | ||
+ | |||
+ | ==Start height %== | ||
+ | This property designates the percentage along the tree where the " | ||
+ | |||
+ | =====Games Branch Motion===== | ||
+ | The properties in this group apply to geometry with the associated wind level as indicated by the number overlaid on the generators when wind is enabled. | ||
+ | |||
+ | > | ||
+ | |||
+ | ==Enabled== | ||
+ | Check this box to enable/ | ||
+ | |||
+ | ==Bend== | ||
+ | This property controls how much the branches will bend in the direction of the wind across all wind conditions. | ||
+ | |||
+ | ==Oscillation== | ||
+ | This property controls how much (the amount, not the speed) the branches will oscillate around its bent-over position as specified by " | ||
+ | |||
+ | ==Speed== | ||
+ | This property controls how fast the branches will oscillate. | ||
+ | |||
+ | ==Turbulence== | ||
+ | This property controls how much motion perpendicular to the wind direction is visible in the branch oscillations. | ||
+ | |||
+ | ==Flexibility== | ||
+ | This property controls how much wiggle appears in the branch motion. | ||
+ | |||
+ | ==Independence== | ||
+ | This value controls how synchronized branch motion appears. | ||
+ | |||
+ | ==Stretch limit== | ||
+ | This value places an upper limit on how much a branch can stretch during wind animations. | ||
+ | |||
+ | ===== Games Ripple Motion ===== | ||
+ | The properties in this group control the ripple motion of leaves and fronds. | ||
+ | |||
+ | > | ||
+ | |||
+ | ==Enabled== | ||
+ | Check this box to enable/ | ||
+ | |||
+ | ==Planar== | ||
+ | This property controls how much the leaves/ | ||
+ | |||
+ | ==Directional== | ||
+ | This property controls how much the leaves/ | ||
+ | |||
+ | ===Speed=== | ||
+ | This property controls how fast the leaves/ | ||
+ | |||
+ | ==Flexibility== | ||
+ | This property controls how much wiggle appears in the ripple motion. | ||
+ | |||
+ | ==Independence== | ||
+ | This value controls how synchronized ripple motion appears. | ||
+ | |||
+ | =====Gusting===== | ||
+ | The properties in this group control the timing and strength of random wind [[windvfx# | ||
+ | |||
+ | ==Enabled== | ||
+ | Toggles gusting on and off. | ||
+ | |||
+ | ==Frequency== | ||
+ | Controls how often gusts can occur. | ||
+ | |||
+ | ==Strength== | ||
+ | Controls how much additional wind strength is added to the nominal wind strength during a gust. Add variance to make each gust random. | ||
+ | |||
+ | ==Duration== | ||
+ | When a gust happens, this value controls how long it will remain active (in seconds). Use the variance to make each gust length random. | ||
+ | |||
+ | ====Response Scalars==== | ||
+ | |||
+ | ==Rise== | ||
+ | This value scales how long it takes for a gust to reach its maximum value. Lower this value to increase the speed at which gusts impact the model. | ||
+ | |||
+ | ==Fall== | ||
+ | This value scales how long it takes for a gust to return to the nominal wind level. Lower this value to increase the speed at which the model returns to nominal wind conditions after a gust. |