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expunwrap [2020/08/17 15:31] – croft | expunwrap [2023/04/03 18:35] (current) – steph.jorgensen | ||
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During [[expstaticmesh|static mesh exporting]] when you enable the option " | During [[expstaticmesh|static mesh exporting]] when you enable the option " | ||
- | {{ ::unwrapuvdialog.png? | + | {{unwrapuvdialog.png? |
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=====Examples===== | =====Examples===== | ||
+ | The same tree can be exporting in many different ways to accomplish different things post-export. The best texture resolution when unwrapping can be obtained by stacking everything. | ||
+ | |||
+ | Another common export is when you wish to sculpt a trunk in a third-party application. In this case you would want branches and caps completely unwrapped into unique UVs, but everything else could still stack to save on texture resolution. | ||
+ | |||
+ | And finally if you wish to have complete freedom when painting on a tree mesh, you could unwrap everything into a completely unique UV mapping. | ||
+ | |||
+ | <WRAP group> | ||
+ | <WRAP third column centeralign> | ||
+ | {{ :: | ||
+ | All stacked | ||
+ | </ | ||
+ | <WRAP third column centeralign> | ||
+ | {{ :: | ||
+ | Branches unwrapped | ||
+ | </ | ||
+ | <WRAP third column centeralign> | ||
+ | {{ :: | ||
+ | All unwrapped | ||
+ | </ | ||
+ | </ | ||