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expunwrap [2020/08/17 15:31] croftexpunwrap [2023/04/03 18:35] (current) steph.jorgensen
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 During [[expstaticmesh|static mesh exporting]] when you enable the option "Unwrap UVs", you will be presented with an additional dialog that gives you control over the unwrapping of the tree into a texture atlas or UDIM. "Unwrapping" the tree means to put each separate "chunk" of a material used into one large texture, though you can control whether different chunks can share space or not to avoid texture resolution problems. During [[expstaticmesh|static mesh exporting]] when you enable the option "Unwrap UVs", you will be presented with an additional dialog that gives you control over the unwrapping of the tree into a texture atlas or UDIM. "Unwrapping" the tree means to put each separate "chunk" of a material used into one large texture, though you can control whether different chunks can share space or not to avoid texture resolution problems.
  
-{{ ::unwrapuvdialog.png?nolink&400 |}}+{{unwrapuvdialog.png?nolink&400}}
  
  
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 =====Examples===== =====Examples=====
  
 +The same tree can be exporting in many different ways to accomplish different things post-export. The best texture resolution when unwrapping can be obtained by stacking everything. 
 +
 +Another common export is when you wish to sculpt a trunk in a third-party application. In this case you would want branches and caps completely unwrapped into unique UVs, but everything else could still stack to save on texture resolution. 
 +
 +And finally if you wish to have complete freedom when painting on a tree mesh, you could unwrap everything into a completely unique UV mapping.
 +
 +<WRAP group>
 +<WRAP third column centeralign>
 +{{ ::unwrap1.png?nolink&300 |}}
 +All stacked
 +</WRAP>
 +<WRAP third column centeralign>
 +{{ ::unwrap2.png?nolink&300 |}}
 +Branches unwrapped
 +</WRAP>
 +<WRAP third column centeralign>
 +{{ ::unwrap3.png?nolink&300 |}}
 +All unwrapped
 +</WRAP>
 +</WRAP>