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expstaticmesh [2023/07/20 11:39] – steph.jorgensen | expstaticmesh [2023/11/07 09:31] (current) – steph.jorgensen | ||
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To export a model for VFX, select **File** > **Export to mesh** then choose the VFX export type. | To export a model for VFX, select **File** > **Export to mesh** then choose the VFX export type. | ||
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+ | For command line export options, refer to [[export_from_the_command_line|Export from the command line]]. | ||
=====Export type===== | =====Export type===== | ||
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SpeedTree wind tends to have many, many different parts moving independently at different frequencies. Due to this, it can be difficult to make a looping animation seamless. Starting in SpeedTree 9, a new " | SpeedTree wind tends to have many, many different parts moving independently at different frequencies. Due to this, it can be difficult to make a looping animation seamless. Starting in SpeedTree 9, a new " | ||
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- | > | + | >**Note:** When wind speeds are very different at the start and end of the animation (due to use of [[windvfx#gusting|gusting]] |
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