meta data for this page
Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
expstaticmesh [2023/07/20 11:38] – steph.jorgensen | expstaticmesh [2023/11/07 09:31] (current) – steph.jorgensen | ||
---|---|---|---|
Line 4: | Line 4: | ||
To export a model for VFX, select **File** > **Export to mesh** then choose the VFX export type. | To export a model for VFX, select **File** > **Export to mesh** then choose the VFX export type. | ||
+ | |||
+ | For command line export options, refer to [[export_from_the_command_line|Export from the command line]]. | ||
=====Export type===== | =====Export type===== | ||
Line 84: | Line 86: | ||
Includes the skeleton created in the SpeedTree Modeler and smoothly skins the vertices to the correct bones. | Includes the skeleton created in the SpeedTree Modeler and smoothly skins the vertices to the correct bones. | ||
- | **Note:** Enabling bones with hierarchy grouping will move the origin of each group to the origin. This is to prevent errors occurring with skeletal deformers in some 3rd party applications. | + | >**Note:** Enabling bones with hierarchy grouping will move the origin of each group to the origin. This is to prevent errors occurring with skeletal deformers in some 3rd party applications. |
Available for FBX and XML. | Available for FBX and XML. | ||
Line 127: | Line 129: | ||
SpeedTree wind tends to have many, many different parts moving independently at different frequencies. Due to this, it can be difficult to make a looping animation seamless. Starting in SpeedTree 9, a new " | SpeedTree wind tends to have many, many different parts moving independently at different frequencies. Due to this, it can be difficult to make a looping animation seamless. Starting in SpeedTree 9, a new " | ||
- | + | ||
- | **Note**: When wind speeds are very different at the start and end of the animation (due to use of [gusting](wind-vfx.md#gusting) or [timeline | + | >**Note:** When wind speeds are very different at the start and end of the animation (due to use of [[windvfx#gusting|gusting]] |
{{: | {{: |