meta data for this page
  •  

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Last revisionBoth sides next revision
expstaticmesh [2023/07/20 11:43] steph.jorgensenexpstaticmesh [2023/07/20 11:46] steph.jorgensen
Line 127: Line 127:
  
 SpeedTree wind tends to have many, many different parts moving independently at different frequencies. Due to this, it can be difficult to make a looping animation seamless. Starting in SpeedTree 9, a new "Loop" option is available that attempts to allow this by using geometry morphing/interpolation. An extra portion of wind animation is computed before the exported animation, and is then interpolated to  at the end of the export, providing a seamless loop transition. SpeedTree wind tends to have many, many different parts moving independently at different frequencies. Due to this, it can be difficult to make a looping animation seamless. Starting in SpeedTree 9, a new "Loop" option is available that attempts to allow this by using geometry morphing/interpolation. An extra portion of wind animation is computed before the exported animation, and is then interpolated to  at the end of the export, providing a seamless loop transition.
- +
 >**Note:** When wind speeds are very different at the start and end of the animation (due to use of [[windvfx#gusting|gusting]] or [[tooltimeline#wind|timeline wind]], the loop seam can be more noticeable. Maintain similar wind situations at the start and end of the animation for a more seamless transition. >**Note:** When wind speeds are very different at the start and end of the animation (due to use of [[windvfx#gusting|gusting]] or [[tooltimeline#wind|timeline wind]], the loop seam can be more noticeable. Maintain similar wind situations at the start and end of the animation for a more seamless transition.