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expstaticmesh [2023/07/20 11:38] steph.jorgensenexpstaticmesh [2023/07/20 11:46] steph.jorgensen
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 Includes the skeleton created in the SpeedTree Modeler and smoothly skins the vertices to the correct bones.  Includes the skeleton created in the SpeedTree Modeler and smoothly skins the vertices to the correct bones. 
  
-**Note:** Enabling bones with hierarchy grouping will move the origin of each group to the origin. This is to prevent errors occurring with skeletal deformers in some 3rd party applications.+>**Note:** Enabling bones with hierarchy grouping will move the origin of each group to the origin. This is to prevent errors occurring with skeletal deformers in some 3rd party applications.
  
 Available for FBX and XML. Available for FBX and XML.
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 SpeedTree wind tends to have many, many different parts moving independently at different frequencies. Due to this, it can be difficult to make a looping animation seamless. Starting in SpeedTree 9, a new "Loop" option is available that attempts to allow this by using geometry morphing/interpolation. An extra portion of wind animation is computed before the exported animation, and is then interpolated to  at the end of the export, providing a seamless loop transition. SpeedTree wind tends to have many, many different parts moving independently at different frequencies. Due to this, it can be difficult to make a looping animation seamless. Starting in SpeedTree 9, a new "Loop" option is available that attempts to allow this by using geometry morphing/interpolation. An extra portion of wind animation is computed before the exported animation, and is then interpolated to  at the end of the export, providing a seamless loop transition.
-  + 
-**Note**When wind speeds are very different at the start and end of the animation (due to use of [gusting](wind-vfx.md#gustingor [timeline wind](timeline-bar.md#wind)), the loop seam can be more noticeable. Maintain similar wind situations at the start and end of the animation for a more seamless transition.+>**Note:** When wind speeds are very different at the start and end of the animation (due to use of [[windvfx#gusting|gusting]] or [[tooltimeline#wind|timeline wind]], the loop seam can be more noticeable. Maintain similar wind situations at the start and end of the animation for a more seamless transition.
  
 {{:loop.png?nolink&600|}} {{:loop.png?nolink&600|}}