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expgame [2023/07/20 11:50] – steph.jorgensen | expgame [2023/11/07 09:31] (current) – steph.jorgensen | ||
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- | ======Game export options====== | + | ======Games export options====== |
You can export to a selection of game editor formats. With game exports, the geometry is batched and optimized for real-time rendering, texture atlases are created to allow fewer draw calls, and billboard impostors are rendered for use with LOD. | You can export to a selection of game editor formats. With game exports, the geometry is batched and optimized for real-time rendering, texture atlases are created to allow fewer draw calls, and billboard impostors are rendered for use with LOD. | ||
To export a model for games, select **File** > **Export to mesh** then choose the Games export type. | To export a model for games, select **File** > **Export to mesh** then choose the Games export type. | ||
+ | |||
+ | For command line export options, refer to [[export_from_the_command_line|Export from the command line]]. | ||
=====Export type===== | =====Export type===== | ||
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^**Type**^**Description**^ | ^**Type**^**Description**^ | ||
|**Games**|Export a model with options optimized for games.| | |**Games**|Export a model with options optimized for games.| | ||
- | |**VFX**|Export a model with options optimized for VFX. Refer to [VFX export options](vfx-export-options.md).| | + | |**VFX**|Export a model with options optimized for VFX. Refer to [[expstaticmesh|VFX export options]].| |
=====Preset===== | =====Preset===== |