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expcustom [2020/03/31 10:24] – external edit 127.0.0.1 | expcustom [2023/09/07 09:22] (current) – steph.jorgensen | ||
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- | ======Exporting | + | ======Exporting |
In addition to the export formats natively supported by the SpeedTree Modeler, you can create a custom exporter that will translate SpeedTree data into any final format. This custom exporter can be used during [[expstaticmesh|static mesh]] or [[expgame|game]] exports. | In addition to the export formats natively supported by the SpeedTree Modeler, you can create a custom exporter that will translate SpeedTree data into any final format. This custom exporter can be used during [[expstaticmesh|static mesh]] or [[expgame|game]] exports. | ||
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- | + | =====The | |
- | =====The | + | |
Custom mesh exporting from the Modeler was designed to be as flexible as possible for the developer writing the exporter. For this reason, temporary files are used to pass data from the application to the exporters. This allows the exporter application to be written in any programming language or framework since it is not tied to a specific API/ | Custom mesh exporting from the Modeler was designed to be as flexible as possible for the developer writing the exporter. For this reason, temporary files are used to pass data from the application to the exporters. This allows the exporter application to be written in any programming language or framework since it is not tied to a specific API/ | ||
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- | =====Running the Custom Exporter===== | + | =====Running the custom exporter===== |
In order for the Modeler to be able to find and run a custom exporter, it must be placed in the < | In order for the Modeler to be able to find and run a custom exporter, it must be placed in the < | ||
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- | =====Raw | + | =====Raw |
The basic hierarchy of the XML in the raw file is fairly simple. See the description of each major section below... | The basic hierarchy of the XML in the raw file is fairly simple. See the description of each major section below... |