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Displacement

Displacement, located in Freehand Mode, gives you the ability to carve, shape, and mold features onto a model’s trunk or branches; create gnarled roots, knobby knots, and custom textures wherever you want them.

Note: Displacement edits will remain regardless of changes to the model’s resolution.

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How to Use Displacement

Follow these steps to get started with displacement.

  • In Freehand Mode, select any Branch generator, then select Displacement in the Properties Window. The Displacement Brush will appear on your selection.

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  • Drag the Small White Dot or center line to slide the Bend brush along the branch.
  • Drag the Large Blue Dot to bend. Hold “Space” and drag the Large Blue Dot to lengthen the branch.
  • Drag the Small Blue Dot to resize the Bend brush.
  • Drag the floating Blue Tab to twist the selected branch.
  • Hold “CTRL” to make the Bend brush follow your pointer.

Bend Properties

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Brush Size Slider

Controls the Bend brush’s length, from 0 to 1.

Brush Curvature Slider

Changes the strength of your bends. Higher values result in deeper bends, lower values will result in stiff, linear bends.

Rotate Gizmo

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Checking Rotate Gizmo reveals a globe that allows you to quickly rotate and bend the spine.

Bend Counter

Tracks your bend actions and allows you to undo/redo them in sequence.

Clear

Removes all your bend actions.