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branch_generator [2023/03/29 15:03] steph.jorgensenbranch_generator [2023/04/24 19:20] (current) steph.jorgensen
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-====== Branch Generator ======+====== Branch generator ======
 {{:branch.jpg?100 |}} {{:branch.jpg?100 |}}
  
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 ===== Generation ===== ===== Generation =====
-See [[generation_properties|Generation properties]].+Refer to [[generation_properties|Generation properties]].
  
 ===== Forces ===== ===== Forces =====
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 ===== Random Seeds ===== ===== Random Seeds =====
 Refer to [[random-seeds-properties|Random seeds properties]]. Refer to [[random-seeds-properties|Random seeds properties]].
- 
-==== Randomize all ==== 
-Randomizes the value for all seeds used to compute this generator.  
  
 ===== Segments ===== ===== Segments =====
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 | **Length only** | The length of the branch alone is the basis for how many segments are added for the **+ Relative** amount. | | **Length only** | The length of the branch alone is the basis for how many segments are added for the **+ Relative** amount. |
 | **Length/radius ratio** | Relative segments are added based on the ratio of the length of the branch and its starting radius. This style keeps similar numbers across a wide variety of branches and should be preferred. | | **Length/radius ratio** | Relative segments are added based on the ratio of the length of the branch and its starting radius. This style keeps similar numbers across a wide variety of branches and should be preferred. |
-|**Parent’s length segments**|The length of the parent is the basis for how many segments are added for the **+ Relative**amount. |+|**Parent’s length segments**|The length of the parent is the basis for how many segments are added for the **+ Relative** amount. |
  
 === Weld scalar === === Weld scalar ===
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 ^ **Property** ^ **Description** ^ ^ **Property** ^ **Description** ^
-|**Radius**|The radius of the branch is the basis for how many segments are added for the **+ Relative** amount. +|**Radius**|The radius of the branch is the basis for how many segments are added for the **+ Relative** amount.| 
-|**Parent’s radial segments**|The radius of the parent is the basis for how many segments are added for the **+ Relative**amount. |+|**Parent’s radial segments**|The radius of the parent is the basis for how many segments are added for the **+ Relative** amount. |
  
  
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 |:::|**Whole map**|Apply the full UV map.| |:::|**Whole map**|Apply the full UV map.|
 |:::|**Any**|Apply any UV area. This option is visible only if the material has multiple UV areas.| |:::|**Any**|Apply any UV area. This option is visible only if the material has multiple UV areas.|
-|:::|**Custom area name**|Apply a specific UV area. Set and name the area with the  [[tooluv_editor|Atlas UV Editor]].|+|:::|**Custom area name**|Apply a specific UV area. Set and name the area with the  [[tooluv_editor|UV Area Editor]].|
 |**Placement**|Place the material anywhere or on the first ring.|| |**Placement**|Place the material anywhere or on the first ring.||