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branch_generator [2023/02/16 11:54] – steph.jorgensen | branch_generator [2023/04/24 19:20] (current) – steph.jorgensen | ||
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- | ====== Branch | + | ====== Branch |
{{: | {{: | ||
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===== Generation ===== | ===== Generation ===== | ||
- | See [[generation_properties|Generation properties]]. | + | Refer to [[generation_properties|Generation properties]]. |
===== Forces ===== | ===== Forces ===== | ||
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=== Style === | === Style === | ||
- | Choose the style of the alignment operations | + | Choose the style of the alignment operations: |
^ **Property** ^ **Description**^ | ^ **Property** ^ **Description**^ | ||
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===== Random Seeds ===== | ===== Random Seeds ===== | ||
- | Properties that have [[toolvariance_editor|variance]] are given random | + | Refer to [[random-seeds-properties|Random |
- | + | ||
- | ==== Randomize all ==== | + | |
- | Randomizes the value for all seeds used to compute this generator. | + | |
===== Segments ===== | ===== Segments ===== | ||
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==== Influence ==== | ==== Influence ==== | ||
Scales how much influence forces and other spine properties have per accurate spine segment. If you change the number of accurate segments at any point, try adjusting this number to get the generator to more closely match its previous look. | Scales how much influence forces and other spine properties have per accurate spine segment. If you change the number of accurate segments at any point, try adjusting this number to get the generator to more closely match its previous look. | ||
+ | |||
+ | ====Scalar==== | ||
+ | Increase or decrease the number of polygons on the mesh. | ||
==== Length ==== | ==== Length ==== | ||
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=== Relative basis === | === Relative basis === | ||
- | Choose how relative segments | + | Choose how relative |
^ **Property** ^ **Description** ^ | ^ **Property** ^ **Description** ^ | ||
- | | Length only | The length of the branch alone is the basis for how many segments are added for the **+ Relative** amount. | | + | | **Length only** | The length of the branch alone is the basis for how many segments are added for the **+ Relative** amount. | |
- | | Length/ | + | | **Length/ |
+ | |**Parent’s length segments**|The length of the parent is the basis for how many segments are added for the **+ Relative** amount. | | ||
=== Weld scalar === | === Weld scalar === | ||
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=== + Relative === | === + Relative === | ||
The number of segments is computed based on the branch radius and this value. This number is added to the **Absolute** segments for the final number of radial segments used. | The number of segments is computed based on the branch radius and this value. This number is added to the **Absolute** segments for the final number of radial segments used. | ||
+ | |||
+ | ===Relative basis=== | ||
+ | Choose how **+ Relative** radial segments compute. | ||
+ | |||
+ | ^ **Property** ^ **Description** ^ | ||
+ | |**Radius**|The radius of the branch is the basis for how many segments are added for the **+ Relative** amount.| | ||
+ | |**Parent’s radial segments**|The radius of the parent is the basis for how many segments are added for the **+ Relative** amount. | | ||
+ | |||
===== Features ===== | ===== Features ===== | ||
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=== Weight === | === Weight === | ||
Sets the probability that a node will receive this material index (this weight ÷ the sum of all weights). | Sets the probability that a node will receive this material index (this weight ÷ the sum of all weights). | ||
+ | |||
+ | === Patch options === | ||
+ | Choose how to apply the material. See [[uv_tiling|UV tiling]]. This property is visible only when **UV Mapping: | ||
+ | |||
+ | ^**Property**^**Description**^^ | ||
+ | |**UV Area**|Choose to apply the full UV map or a UV area.|| | ||
+ | |::: | ||
+ | |::: | ||
+ | |::: | ||
+ | |**Placement**|Place the material anywhere or on the first ring.|| | ||
+ | |||
**Note:** Using multiple branch maps will require additional draw calls in real-time use. | **Note:** Using multiple branch maps will require additional draw calls in real-time use. |