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atclusters [2023/04/03 17:16] – steph.jorgensen | atclusters [2023/04/03 17:17] (current) – steph.jorgensen | ||
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====== Clusters ====== | ====== Clusters ====== | ||
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While low triangle counts are essential in real-time trees, maintaining visual aesthetics is also important. Instead of using individual leaf maps on many pieces of leaf geometry in a real-time tree, it is often better to use a texture that includes many leaves with their branch/twig structure to capture the same fullness with much lower triangle count. This is a " | While low triangle counts are essential in real-time trees, maintaining visual aesthetics is also important. Instead of using individual leaf maps on many pieces of leaf geometry in a real-time tree, it is often better to use a texture that includes many leaves with their branch/twig structure to capture the same fullness with much lower triangle count. This is a " | ||
[[https:// | [[https:// | ||
- | \\ | + | {{leaf_cluster_2.png? |
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> **Note**: The term " | > **Note**: The term " | ||
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====Setup view==== | ====Setup view==== | ||
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You will ultimately be exporting textures that will be wrapped on a piece of geometry used in another tree. It is better to model this using an orthographic, | You will ultimately be exporting textures that will be wrapped on a piece of geometry used in another tree. It is better to model this using an orthographic, | ||
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+ | {{cluster_1.jpg? | ||
Change the viewport camera in the [[tooltree_window|Tree Window]] from Perspective to XY plane, which will give you an above/ | Change the viewport camera in the [[tooltree_window|Tree Window]] from Perspective to XY plane, which will give you an above/ |