meta data for this page
  •  

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
atclusters [2023/04/03 17:16] steph.jorgensenatclusters [2023/04/03 17:17] (current) steph.jorgensen
Line 1: Line 1:
 ====== Clusters ====== ====== Clusters ======
-{{:leaf_cluster_2.png?200 }} 
 While low triangle counts are essential in real-time trees, maintaining visual aesthetics is also important. Instead of using individual leaf maps on many pieces of leaf geometry in a real-time tree, it is often better to use a texture that includes many leaves with their branch/twig structure to capture the same fullness with much lower triangle count. This is a "Cluster". While low triangle counts are essential in real-time trees, maintaining visual aesthetics is also important. Instead of using individual leaf maps on many pieces of leaf geometry in a real-time tree, it is often better to use a texture that includes many leaves with their branch/twig structure to capture the same fullness with much lower triangle count. This is a "Cluster".
  
 [[https://www.youtube.com/watch?v=TY5_K0Y0hAM|Watch a video]] demonstrating the creation and use of Clusters, previously known as Leaf Map Makers, in real-time trees. [[https://www.youtube.com/watch?v=TY5_K0Y0hAM|Watch a video]] demonstrating the creation and use of Clusters, previously known as Leaf Map Makers, in real-time trees.
  
-\\ +{{leaf_cluster_2.png?200}} 
-\\+ 
 > **Note**: The term "Cluster" can refer to the many-leaf texture maps or the SPM file used to create those maps. > **Note**: The term "Cluster" can refer to the many-leaf texture maps or the SPM file used to create those maps.
  
Line 15: Line 15:
  
 ====Setup view==== ====Setup view====
-{{ :cluster_1.jpg?200}} 
 You will ultimately be exporting textures that will be wrapped on a piece of geometry used in another tree. It is better to model this using an orthographic, or flat, view so it will work well in this scenario. You will ultimately be exporting textures that will be wrapped on a piece of geometry used in another tree. It is better to model this using an orthographic, or flat, view so it will work well in this scenario.
 +
 +{{cluster_1.jpg?200}}
    
 Change the viewport camera in the [[tooltree_window|Tree Window]] from Perspective to XY plane, which will give you an above/looking down view of the isolated branch structure. You may have to move the camera and rotate the main branch around the trunk so the branch is centered in the middle of the viewport. Also make sure the base of the branch touches the bottom of the viewport, as this will be the "origin" of the Cluster in the other tree. Change the viewport camera in the [[tooltree_window|Tree Window]] from Perspective to XY plane, which will give you an above/looking down view of the isolated branch structure. You may have to move the camera and rotate the main branch around the trunk so the branch is centered in the middle of the viewport. Also make sure the base of the branch touches the bottom of the viewport, as this will be the "origin" of the Cluster in the other tree.