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expstaticmesh [2023/07/20 11:40] – steph.jorgensen | expstaticmesh [2023/07/20 11:46] – steph.jorgensen | ||
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SpeedTree wind tends to have many, many different parts moving independently at different frequencies. Due to this, it can be difficult to make a looping animation seamless. Starting in SpeedTree 9, a new " | SpeedTree wind tends to have many, many different parts moving independently at different frequencies. Due to this, it can be difficult to make a looping animation seamless. Starting in SpeedTree 9, a new " | ||
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