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expstaticmesh [2023/07/20 11:40] steph.jorgensenexpstaticmesh [2023/07/20 11:46] steph.jorgensen
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 SpeedTree wind tends to have many, many different parts moving independently at different frequencies. Due to this, it can be difficult to make a looping animation seamless. Starting in SpeedTree 9, a new "Loop" option is available that attempts to allow this by using geometry morphing/interpolation. An extra portion of wind animation is computed before the exported animation, and is then interpolated to  at the end of the export, providing a seamless loop transition. SpeedTree wind tends to have many, many different parts moving independently at different frequencies. Due to this, it can be difficult to make a looping animation seamless. Starting in SpeedTree 9, a new "Loop" option is available that attempts to allow this by using geometry morphing/interpolation. An extra portion of wind animation is computed before the exported animation, and is then interpolated to  at the end of the export, providing a seamless loop transition.
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->**Note:** When wind speeds are very different at the start and end of the animation (due to use of [gusting](wind-vfx.md#gustingor [timeline wind](timeline-bar.md#wind)), the loop seam can be more noticeable. Maintain similar wind situations at the start and end of the animation for a more seamless transition.+>**Note:** When wind speeds are very different at the start and end of the animation (due to use of [[windvfx#gusting|gusting]] or [[tooltimeline#wind|timeline wind]], the loop seam can be more noticeable. Maintain similar wind situations at the start and end of the animation for a more seamless transition.
  
 {{:loop.png?nolink&600|}} {{:loop.png?nolink&600|}}