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tooltree_window [2022/06/14 09:51] – steph.jorgensen | tooltree_window [2022/11/24 14:10] (current) – steph.jorgensen | ||
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- | ====== Tree Window ====== | + | ======Tree Window ====== |
- | The Tree Window is the main area of the application, where the model is displayed and manipulated. | + | The Tree Window is the main area of the application where the model is displayed and manipulated. It can be divided into up to four viewports, navigated using the mouse, and used to manipulate the model in a manner similar to many 3D modeling applications. |
- | {{ :: | ||
- | The Tree Window is the large, central area in the middle of the application in the image above. | + | {{: |
- | ===== Toolbar ===== | + | ^**Topic**^**Description**^ |
- | The toolbar | + | |[[tree-window-toolbar-reference|Tree Window toolbar]]|Understand common tools for manipulating a model. |
+ | |[[customize-the-viewport|Customize the viewport]]|Customize the viewport layout | ||
+ | |[[tree-window-navigation|Tree Window navigation]]|Learn about navigation modes and controls so you can move around effectively in the Tree Window.| | ||
+ | |[[tree-window-overlays|Overlays]]|Learn about overlays in the Tree Window viewport, including | ||
+ | |[[tree_window|Tree Window properties]]|Change general settings | ||
- | ==== View ==== | ||
- | The options in this group (pictured below) control how the model is rendered and what about it is rendered. | ||
- | {{ :: | ||
- | |||
- | === Render === | ||
- | This menu allows you to select the current render mode used to draw the tree. The available render modes may vary slightly from version to version, and also between Games and VFX Modelers. In general, you will have a realistic PBR render mode by default (" | ||
- | |||
- | You can also [[rendermodes|edit the rendermodes]], | ||
- | |||
- | |||
- | === Show === | ||
- | This menu controls what is rendered. | ||
- | |||
- | * **Bones:** If bones are being computed, use this to see them. | ||
- | * **Hints:** Some generator/ | ||
- | * **Normals: | ||
- | * **Disable two-sided rendering: | ||
- | * **Cages:** Toggles the display of subdivision surface cages (if they are present). | ||
- | * **Ground:** Toggles the display of the ground plane, including shadows. Also toggles whether roots are clipped under the ground. | ||
- | * **Beauty Render**: Toggles the display of widgets in the Tree Window. Turn this on to see only your model in the scene. | ||
- | |||
- | |||
- | The Selection style submenu controls how selected objects are rendered. Options include: | ||
- | |||
- | * **Toggle highlighting: | ||
- | * **Outline, Wireframe: | ||
- | |||
- | The remaining options toggle the display of the named Tree Window components. | ||
- | |||
- | === Zoom === | ||
- | This button zooms the camera (along its current view direction) far enough out to see the entirety of the selected object; or the whole model, if nothing is selected. | ||
- | |||
- | ==== Scene==== | ||
- | The options in this group (pictured below) provide quick access to scene objects. | ||
- | |||
- | {{ :: | ||
- | |||
- | === Forces === | ||
- | The first two entries in this menu provide options for toggling the display of all [[kcforces|Forces]] and quickly selecting them all. The remaining entries provide mechanisms for selecting existing Forces or adding new ones. | ||
- | |||
- | === Collision Objects === | ||
- | The first two entries in this menu provide options for toggling the display of all Collision Objects and quickly selecting them all. The next two sections provide mechanisms for selecting existing Collision Objects or adding new ones. The final option, " | ||
- | |||
- | > | ||
- | |||
- | === Wind === | ||
- | This menu provides access to the following wind options: | ||
- | |||
- | * **Edit Wind Properties...: | ||
- | * **Edit Selected Object' | ||
- | * **Enabled: | ||
- | * **Gusting: | ||
- | * **Wind Wizard...: | ||
- | * **Set Conditions: | ||
- | * **Copy/ | ||
- | * **Show Fan:** This submenu sets when (and if) the Fan is rendered in the Tree Window. | ||
- | |||
- | === Light === | ||
- | This menu provides access to the following lighting options: | ||
- | |||
- | * **Edit Light Properties...: | ||
- | * **Presets: | ||
- | * **Shadows: | ||
- | * **Ambient Occlusion: | ||
- | |||
- | ==== Resolution === | ||
- | This group (pictured below) is available in VFX builds and enables you to quickly change the polygonal [[kcvfxresolution|resolution]] of the model. | ||
- | |||
- | {{ :: | ||
- | |||
- | ==== Mode ==== | ||
- | The Mode group (pictured below) selects which editing mode the application is in. | ||
- | |||
- | {{ : | ||
- | |||
- | Options include: | ||
- | |||
- | * **Generator: | ||
- | * **Node:** Edit [[kcnodes|node]] properties. | ||
- | * **Freehand: | ||
- | | ||
- | ==== Edit ==== | ||
- | The Edit group (pictured below) contains controls to aid in model creation/ | ||
- | |||
- | {{ : | ||
- | |||
- | === Add === | ||
- | Use this button to add new [[kcgenerators|generators]] to the model. | ||
- | |||
- | === Visibility === | ||
- | The options in this menu control which parts of the model structure are visible. | ||
- | |||
- | * **Hide/ | ||
- | * **Show All:** Shows all of the hidden generators and nodes. | ||
- | * **Focus:** Focus operates on the last node clicked in the window. | ||
- | |||
- | {{ :: | ||
- | |||
- | * **Conceal/ | ||
- | |||
- | === Gizmo === | ||
- | Use the options in this menu to control the gizmo used to transform scene objects and nodes that are children of the " | ||
- | |||
- | * **Translate: | ||
- | * **Rotate:** Rotate objects | ||
- | * **Scale:** Scale objects | ||
- | |||
- | * **Global space:** Transform objects in world space | ||
- | * **Local space::** Transform objects in local space | ||
- | |||
- | * **Orient Z to look vector:** Rotate the selected objects such that their Z-axis aligns with the camera direction. | ||
- | * * **Orient Y to look vector:** Rotate the selected objects such that their Y-axis aligns with the camera direction. | ||
- | * * **Orient X to look vector:** Rotate the selected objects such that their X-axis aligns with the camera direction. | ||
- | |||
- | > | ||
- | |||
- | === Season === | ||
- | This button pops up the [[kcseasons|season]] timeline slider for changing the current season. | ||
- | |||
- | ==== Post ==== | ||
- | The Post group (pictured below) provides access to actions to be used on a model after it has been computed. | ||
- | |||
- | {{ :: | ||
- | |||
- | === AO === | ||
- | Press this button to compute per vertex [[kclighting|ambient occlusion]] on the model. | ||
- | |||
- | === Collision == | ||
- | Use this menu to set [[toolcollision|leaf collision]] options for the model. | ||
- | |||
- | === Collapse === | ||
- | This button toggles whether names appear with the icons on the toolbar. | ||
- | |||
- | ===== Viewports ===== | ||
- | These are the 3D and 2D regions where the tree is rendered. The tree window can show a single viewport, two viewports (horizontal or vertical), or four viewports. | ||
- | |||
- | ====Layout==== | ||
- | By default, there is only a single viewport visible (perspective). To enable other views, right-click in the tree window and select the pull-right menu “Layout.” Other configurations can be found there as well. You can change the active viewport from the right-click menu as well. | ||
- | |||
- | ====Isolating a Single Viewport==== | ||
- | A shortcut for isolating a single viewport is double-clicking the middle mouse button inside any viewport. Double-Middle-Click again to go back to the previous viewport arrangement. | ||
- | |||
- | ====Projection Types==== | ||
- | There are four projection types to choose from per viewport: perspective, | ||
- | |||
- | ====Splitters==== | ||
- | Splitters are the horizontal and vertical lines that divide the viewports. | ||
- | |||
- | ====Sizing the Viewports==== | ||
- | The viewports can be resized by adjusting the splitters. Left-click and drag the horizontal splitter up and down to change the height of the viewports. Left-click and drag the vertical splitter left and right to change the width of the viewports. Left-clicking and dragging the region where the splitters cross allows width and height to be changed simultaneously. The splitters can be reset via the “Layout” portion of the right-click menu. | ||
- | |||
- | =====Tree Window Overlays===== | ||
- | There over several instances where extra controls and data are shown over the window contents. | ||
- | |||
- | ====Fan==== | ||
- | {{ :: | ||
- | |||
- | ====Wind Indicator==== | ||
- | When wind is on, a graphical visualization of wind strength and gusting is displayed below the Fan icon. The wind indicator has three sections: | ||
- | |||
- | ===Strength=== | ||
- | The lower left, blue triangle represents the current wind strength setting. Change the constant wind strength here, if desired. | ||
- | |||
- | ===Gust Strength/ | ||
- | The higher left cyan triangle represents gust strength. When a gust occurs, wind strength will reach this value, give or take the variance. The gust variance is visualized with a cyan bar extending up and down from the gust strength. | ||
- | |||
- | ===Gust Frequency=== | ||
- | The right cyan triangle indicates gust frequency. The higher this value, the more often a gust will occur. | ||
- | |||
- | ====Light==== | ||
- | The [[Light|Light]] displays the directional light rotation, the light color, and the light intensity. The Light is a screen-space object that rotates with the camera, making light rotation relative to the current view. The Light can be rotated either by clicking on it and setting the manipulator mode to " | ||
- | |||
- | ====LOD Indicator==== | ||
- | {{ :: | ||
- | |||
- | If the preview style is set to “Use Screen Area,” the LOD Indicator is still visible, but it is disabled from editing. Zoom the camera away from the tree to see it transition between the near and far LOD property values (another tree generator property). Lines are displayed on the LOD Indicator for the level of detail count and transition ranges. | ||
- | |||
- | ====Axis Indicator==== | ||
- | The Axis Indicator is a representation of the major axes (X, Y, and Z) from the perspective of the current camera. Toggle its visibility via the tree window properties. | ||
- | |||
- | =====Navigation===== | ||
- | There are three modes of navigation: " | ||
- | |||
- | ====Standard==== | ||
- | Standard navigation mode allows users to manipulate the scene as though it were surrounded by an imaginary trackball whose “up” vector is always aligned with the global ' | ||
- | |||
- | ====Panning==== | ||
- | Start panning by pressing and holding the middle mouse button anywhere in the viewport. Move the mouse left, right, up, and down to move the viewpoint. Release the middle mouse button to stop panning. Panning moves both the viewpoint and the pivot point simultaneously. | ||
- | |||
- | ====Rotating==== | ||
- | Start rotating by pressing and holding the left mouse button anywhere in the viewport. Move the mouse left and right to rotate the viewpoint around the ' | ||
- | |||
- | ====Zooming==== | ||
- | Start zooming by pressing and holding the left and middle mouse buttons anywhere in the viewport. Move the mouse up to back away from the pivot point. Move the mouse down to move closer to the pivot point. Release both buttons to stop zooming. | ||
- | |||
- | An alternative to dragging the mouse with both buttons down is to roll the mouse wheel. Roll the mouse wheel up to back away from the pivot point. Roll it down to move closer. | ||
- | It is sometimes desirable to move both the pivot point and the viewpoint at the same time while zooming (i.e., “push” the viewer and pivot point through an object to another one so that future pivots will be around the new object). To do so, hold the SHIFT key down while performing a typical zoom operation. | ||
- | |||
- | ====Alternative Control Schemes==== | ||
- | Some people prefer to use control schemes familiar to them from other applications. Below is a table of the available control schemes. The control scheme can be changed on the Application Preferences dialog. | ||
- | |||
- | Autodesk® Maya® | ||
- | Maya-style controls will be used: | ||
- | |||
- | Rotate - press and drag alt+LMB | ||
- | Pan - press and drag alt+MMB | ||
- | Zoom - press and drag LMB+MMB, scroll wheel, or alt+RMB | ||
- | |||
- | Autodesk 3ds Max® | ||
- | 3ds Max-style controls will be used: | ||
- | |||
- | Rotate - press and drag alt+MMB | ||
- | Pan - press and drag MMB | ||
- | Zoom - press and drag alt+CTRL+MMB or scroll wheel | ||
- | |||
- | ====Trackball==== | ||
- | Trackball navigation mode allows users to manipulate the scene as though it were surrounded by an imaginary trackball (this time, without an up vector restriction). This navigation type makes use of a pivot point to control where the camera is looking and to define the point of rotation. | ||
- | |||
- | ====Panning==== | ||
- | Start panning by pressing and holding the middle mouse button anywhere in the viewport. Move the mouse left, right, up, and down to move the viewpoint. Release the middle mouse button to stop panning. Panning moves both the viewpoint and the pivot point simultaneously. | ||
- | |||
- | ====Rotating==== | ||
- | Start rotating by pressing and holding the left mouse button anywhere in the viewport. Move the mouse left, right, up, and down to rotate freely around the pivot point. Release the left mouse button to stop rotating. Only the viewpoint changes during rotations. | ||
- | |||
- | ====Zooming==== | ||
- | Start zooming by pressing and holding the left and middle mouse buttons anywhere in the viewport. Move the mouse up to back away from the pivot point. Move the mouse down to move closer to the pivot point. Release both buttons to stop zooming. | ||
- | |||
- | An alternative to dragging the mouse with both buttons down is to roll the mouse wheel. Roll the mouse wheel up to back away from the pivot point. Roll it down to move closer. | ||
- | It is sometimes desirable to move both the pivot point and the viewpoint at the same time while zooming (i.e., “push” the viewer and pivot point through an object to another one so that future pivots will be around the new object). To do so, hold the SHIFT key down while performing a typical zoom operation. | ||
- | |||
- | ====Traveler==== | ||
- | Traveler navigation mode allows users to navigate a scene as though they were a participant in it. Unlike the previous navigation modes, there is no pivot point. Instead, mouse motions are mapped to actions that move an imaginary traveler through the scene as follows: | ||
- | |||
- | ===Walking=== | ||
- | Start walking by pressing and holding the left mouse button anywhere in the viewport. Move the mouse up to walk forward and down to walk backward (faster mouse moves result in faster walking). Move the mouse left and right to change direction. Release the mouse button to stop walking. Only the viewpoint changes during rotations. | ||
- | Walking motion is typically parallel to the ' | ||
- | |||
- | ===Strafing=== | ||
- | Strafing is the act of stepping sideways without changing the direction the viewer is looking. Start strafing by pressing and holding the middle mouse button anywhere in the viewport. Move the mouse left to strafe left and right to strafe right. Release the middle mouse button to stop strafing. | ||
- | |||
- | |||
- | ===Changing Height=== | ||
- | It is possible to change the height of the imaginary traveler (distance along the ' | ||
- | |||
- | ===Looking Up and Down=== | ||
- | Start looking by pressing and holding the left and middle mouse buttons anywhere in the viewport. Move the mouse left, right, up, and down to look around without changing the position of the viewpoint. Release both buttons to stop looking. | ||
- | |||
- | =====Window Properties==== | ||
- | There are a number of [[tree_window|properties]] that control the viewports, background images, and other aspects of the Tree Window. | ||