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texturepacking [2023/04/03 18:39] – steph.jorgensen | texturepacking [2023/04/03 18:39] (current) – steph.jorgensen | ||
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In this example texture packer, we will write color and opacity into one texture, and normal and gloss into another. Our game requires normal maps with green flipped the other way from the SpeedTree Modeler (which is a common change to make). | In this example texture packer, we will write color and opacity into one texture, and normal and gloss into another. Our game requires normal maps with green flipped the other way from the SpeedTree Modeler (which is a common change to make). |