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texturepacking [2020/08/10 13:34] – croft | texturepacking [2023/04/03 18:39] (current) – steph.jorgensen | ||
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- | ======Texture | + | ======Texture |
During [[expgame|game format exporting]], | During [[expgame|game format exporting]], | ||
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The Modeler comes with a number of different texture packers for various engines, depending on which version of the Modeler you are using. You can edit these or even make your own if you need something different. | The Modeler comes with a number of different texture packers for various engines, depending on which version of the Modeler you are using. You can edit these or even make your own if you need something different. | ||
- | {{ ::texture_packing.png? | + | {{texture_packing.png? |
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| < | | < | ||
- | | | MipGenerationFlag - Can be " | + | | | Type - The type of data to write to disk or in the mesh/ |
- | | | Skip - Skip this texture entirely. Omitting a Texture* tag will also skip it. | | + | | | MipGenerationFlag - Can be " |
+ | | | Skip - Skip this texture entirely. Omitting a Texture tag will also skip it. | | ||
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}; | }; | ||
- | =====Custom | + | =====Custom |
In this example texture packer, we will write color and opacity into one texture, and normal and gloss into another. Our game requires normal maps with green flipped the other way from the SpeedTree Modeler (which is a common change to make). | In this example texture packer, we will write color and opacity into one texture, and normal and gloss into another. Our game requires normal maps with green flipped the other way from the SpeedTree Modeler (which is a common change to make). | ||
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Once these files are saved, the new " | Once these files are saved, the new " | ||
- | {{ ::texture_packing_gui.png? | + | {{texture_packing_gui.png? |