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streleasenotes [2023/08/24 09:44] – scruggs | streleasenotes [2023/10/04 10:04] (current) – steph.jorgensen | ||
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====== Release notes ====== | ====== Release notes ====== | ||
Please consult the sections below for new features and bug fixes for each release. | Please consult the sections below for new features and bug fixes for each release. | ||
+ | |||
+ | ===== 9.5.2 ===== | ||
+ | |||
+ | ==== Fixes ==== | ||
+ | |||
+ | * Exporting: Fixed a crash that occurred when exporting to USD with malformed names. | ||
+ | * Generation: Fixed a bug that caused extra nodes to be created as the children of Base nodes. | ||
+ | * Generation Editor: Fixed an issue with hiding or showing generators in the Generation Editor so it now updates Projectors. | ||
+ | * Generation Editor: Fixed the Pass label on generators in the Generation Editor so that it no longer overlaps the Statistics labels. | ||
+ | * Hand-drawing: | ||
+ | * Importing: Fixed the Import tree feature so that mesh properties import correctly. | ||
+ | * Node editing: Fixed an issue that caused the Property Bar to crash when selected during node editing. | ||
+ | * Wind: Fixed a bug that caused extreme stretching during VFX wind. | ||
+ | * Wind: Fixed a bug that caused branches to separate from their parent during Games wind. | ||
===== 9.5.1 ===== | ===== 9.5.1 ===== | ||
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==== Features ==== | ==== Features ==== | ||
- | * Exports: New game FBX export | + | * Exporting: Game FBX now has option to control the root object used in the file: None, Transform, or LOD Group. |
- | * Exports: New game FBX export option to control the root node type (none, transform, or LOD group) | + | * Exporting: Game FBX now has up-axis |
- | ==== Fixes ==== | + | ==== Fixes ==== |
- | * Batched Leaves: BatchedLeaf geometry removed by the collision system no longer display errant geometry during LOD previews. | + | * Command line: Fixed crash that could occur when using the command line to export FBX on Windows. |
- | * Display: Launch dialog now scales better with display scaling | + | * Exporting: Fixed UnrealEngine export preset that had wrong setting for 'Flip Texcoord V' |
- | * Material Sets: Fixed occasional crash opening older material sets | + | * Generators: Fixed a bug that could cause Card generators to crash due to height map. |
- | * LeafCards: Fixed a bug that could cause Card generators to crash. | + | * Generators: BatchedLeaves removed by the collision system no longer displays errant geometry |
- | * Command Line Exports: Crash during | + | * Assets: Fixed occasional crash when opening older trees that used material sets. |
- | * Presets: UnrealEngine export preset had incorrect 'flip v texcoord' | + | * Launch dialog: Launch dialog now handles display scaling better. |
===== 9.5.0 ===== | ===== 9.5.0 ===== |