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streleasenotes [2023/06/22 09:22] – steph.jorgensen | streleasenotes [2023/10/04 10:04] (current) – steph.jorgensen | ||
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Please consult the sections below for new features and bug fixes for each release. | Please consult the sections below for new features and bug fixes for each release. | ||
- | ==== 9.4.0 ==== | + | ===== 9.5.2 ===== |
- | === New features === | + | ==== Fixes ==== |
+ | |||
+ | * Exporting: Fixed a crash that occurred when exporting to USD with malformed names. | ||
+ | * Generation: Fixed a bug that caused extra nodes to be created as the children of Base nodes. | ||
+ | * Generation Editor: Fixed an issue with hiding or showing generators in the Generation Editor so it now updates Projectors. | ||
+ | * Generation Editor: Fixed the Pass label on generators in the Generation Editor so that it no longer overlaps the Statistics labels. | ||
+ | * Hand-drawing: | ||
+ | * Importing: Fixed the Import tree feature so that mesh properties import correctly. | ||
+ | * Node editing: Fixed an issue that caused the Property Bar to crash when selected during node editing. | ||
+ | * Wind: Fixed a bug that caused extreme stretching during VFX wind. | ||
+ | * Wind: Fixed a bug that caused branches to separate from their parent during Games wind. | ||
+ | |||
+ | ===== 9.5.1 ===== | ||
+ | |||
+ | ==== Features ==== | ||
+ | |||
+ | * Exporting: Game FBX now has option to control the root object used in the file: None, Transform, or LOD Group. | ||
+ | * Exporting: Game FBX now has up-axis settings, similar to VFX FBX export. | ||
+ | |||
+ | ==== Fixes ==== | ||
+ | |||
+ | * Command line: Fixed crash that could occur when using the command line to export FBX on Windows. | ||
+ | * Exporting: Fixed UnrealEngine export preset that had wrong setting for 'Flip Texcoord V' | ||
+ | * Generators: Fixed a bug that could cause Card generators to crash due to height map. | ||
+ | * Generators: BatchedLeaves removed by the collision system no longer displays errant geometry during LOD previews. | ||
+ | * Assets: Fixed occasional crash when opening older trees that used material sets. | ||
+ | * Launch dialog: Launch dialog now handles display scaling better. | ||
+ | |||
+ | ===== 9.5.0 ===== | ||
+ | |||
+ | ==== Features ==== | ||
+ | |||
+ | * Frond sections: Added the ability to identify sections of a Frond mesh and have them bend differently based on procedural properties. Refer to [[manipulate_mesh_sections|Manipulate mesh sections]]. | ||
+ | * Projectors: Added a Projector scene object that uses ray casting to scatter details onto selected generators. Refer to [[introduction_to_projectors|Introduction to Projectors]]. | ||
+ | * New generator: Added a [[base_generator|Base generator]] for use with Projector scene objects. | ||
+ | * Height maps: Added height map support to Leaf, Batched leaf, and Frond generators. | ||
+ | * Cutout Editor: Added section painting for use with Frond sections. | ||
+ | * Cutout Editor: Added improved painting tools, including brush size, falloff, and opacity margin. | ||
+ | * Cutout Editor: Added improved tessellation functionality, | ||
+ | * Open dialog: Added the ability to search by metadata and run more complex searches using [[search_syntax|search syntax]]. | ||
+ | * Export dialog: Added the option to Group by Generator to the export dialog. | ||
+ | |||
+ | ==== Improvements ==== | ||
+ | |||
+ | * Launch dialog: Redesigned the launch dialog with shared VFX and games functionality. | ||
+ | * Export dialog: Redesigned the export dialog with shared VFX and games export functionality. | ||
+ | |||
+ | ==== Fixes ==== | ||
+ | |||
+ | * Error messages: Fixed a bug where new assets could cause unfixable " | ||
+ | * Exporting: Fixed an issue with separate mesh handling that resulted in bad UVs in the exported mesh. | ||
+ | * Exporting: Fixed the Flip opacity option in static mesh exports so it’s now working properly. | ||
+ | * Generators: Fixed a crash that happened when converting Leaf mesh generators to Batched leaf generators. | ||
+ | * Generators: Fixed Zone nodes so they no longer rotate 90 degrees when selected in node editing mode. | ||
+ | * Help links: Fixed an issue with in-Modeler Help links so they now go to the correct documentation page. | ||
+ | * Mesh editing: Fixed a crash that happened when using feature vertices. | ||
+ | * Scene cameras: Fixed a bug that caused shadow map errors in letterboxed Scene camera projections. | ||
+ | * Scene cameras: Fixed an issue with FBX camera imports so failed imports are now reported and handled correctly. | ||
+ | * Scene cameras: Fixed material exports from rotated Scene cameras so they now have correct normal maps. | ||
+ | * Wind: Fixed a bug that caused Frond geometry to separate from the parent branch when using the VFX wind mode. | ||
+ | * Wind: Fixed exported files with Games wind so they correctly indicate which wind effects are enabled. | ||
+ | |||
+ | ===== 9.4.0 ===== | ||
+ | |||
+ | ==== New features ==== | ||
== Global lighting == | == Global lighting == | ||
- | Added global lighting controls to the Light object. | + | Added global lighting controls to the Light object. |
== Texture map and recolor options in the Map Editor == | == Texture map and recolor options in the Map Editor == | ||
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== FBX scene cameras == | == FBX scene cameras == | ||
- | Upgraded .fbx camera files to import as scene cameras. You can now have multiple | + | Upgraded .fbx camera files to import as scene cameras. You can now have multiple |
== Revert to saved options == | == Revert to saved options == | ||
- | Added **Revert to saved** options to the File menu and to the Action menu for individual generators. You can now return whole files or generators to their last saved state. | + | Added **Revert to saved** options to the File menu and to the Action menu for individual generators. |
== Child nodes for the Mesh detail and Decal generators == | == Child nodes for the Mesh detail and Decal generators == | ||
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== Saturation Check render mode == | == Saturation Check render mode == | ||
- | Added **Saturation Check** to the Render menu. Check that material colors are within natural ranges of saturation for physically based rendering. | + | Added **Saturation Check** to the Render menu to check that material colors are within natural ranges of saturation for physically based rendering. |
== Copy pivot points between Cutout Editor LODs == | == Copy pivot points between Cutout Editor LODs == | ||
Added a right-click option to **Copy pivot from High** in the Cutout Editor. | Added a right-click option to **Copy pivot from High** in the Cutout Editor. | ||
- | === Improvements === | + | ==== Improvements |
== Return of Angle to the Cutout Editor == | == Return of Angle to the Cutout Editor == | ||
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Added a **Random Seeds: | Added a **Random Seeds: | ||
- | === Bug fixes === | + | ==== Bug fixes ==== |
== Hints for geometry forces == | == Hints for geometry forces == | ||
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Added a warning to the Cutout Editor when a cutout was created with an older version of the Modeler. Also improved the results if a user chooses to reconstruct the mesh. | Added a warning to the Cutout Editor when a cutout was created with an older version of the Modeler. Also improved the results if a user chooses to reconstruct the mesh. | ||
- | ==== 9.3.0 ==== | + | ===== 9.3.0 ===== |
- | === New Features === | + | ==== New Features |
== Two new generators | == Two new generators | ||
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* Improved the pan capabilities so you can pan past the edges of the Cutout Editor and center the edges of a texture. | * Improved the pan capabilities so you can pan past the edges of the Cutout Editor and center the edges of a texture. | ||
- | === Bug Fixes === | + | ==== Bug Fixes ==== |
== Force object ray casting errors == | == Force object ray casting errors == | ||
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Fixed automatic texture searching in the Materials Bar so it now looks for '' | Fixed automatic texture searching in the Materials Bar so it now looks for '' | ||
- | ==== 9.2.1 ==== | + | ===== 9.2.1 ===== |
- | === New Features === | + | ==== New Features |
== Background computing option== | == Background computing option== | ||
Option added to application preferences for enabling/ | Option added to application preferences for enabling/ | ||
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There was an issue causing some node edits to stop displaying branches. | There was an issue causing some node edits to stop displaying branches. | ||
- | ==== 9.2.0 ==== | + | ===== 9.2.0 ===== |
- | === New Features === | + | ==== New Features |
== Metadata options == | == Metadata options == | ||
Added the ability to save metadata to .spm files and export metadata to .st and .stsdk files. See [[tree-info-window-reference|Tree Info Window Reference]]. | Added the ability to save metadata to .spm files and export metadata to .st and .stsdk files. See [[tree-info-window-reference|Tree Info Window Reference]]. | ||
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== Paste New option in the Asset Bar == | == Paste New option in the Asset Bar == | ||
Added an option to create a new asset by pasting a copied asset into the Asset Bar. | Added an option to create a new asset by pasting a copied asset into the Asset Bar. | ||
- | === Bug Fixes === | + | ==== Bug Fixes ==== |
== Issues with exported Scene camera images == | == Issues with exported Scene camera images == | ||
Fixed issues with the Scene camera overlay and Screenshot safe frame that caused errors in exported Scene camera images. | Fixed issues with the Scene camera overlay and Screenshot safe frame that caused errors in exported Scene camera images. | ||
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Fixed the Render photo window so it correctly expands and displays the values of camera settings. | Fixed the Render photo window so it correctly expands and displays the values of camera settings. | ||
- | ==== 9.1.3 ==== | + | ===== 9.1.3 ===== |
- | === New Features === | + | ==== New Features |
== Unit conversion == | == Unit conversion == | ||
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Fixed an issue with leaves generated off fronds so they now remain attached to their parents during wind animations. | Fixed an issue with leaves generated off fronds so they now remain attached to their parents during wind animations. | ||
- | ==== 9.1.2 ==== | + | ===== 9.1.2 ===== |
- | === Bug Fixes === | + | ==== Bug Fixes ==== |
== Target generators and deformed meshes == | == Target generators and deformed meshes == | ||
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Fixed an issue where frond node anchors were incorrectly placed at the origin after a hierarchy export. | Fixed an issue where frond node anchors were incorrectly placed at the origin after a hierarchy export. | ||
- | ==== 9.1.1 ==== | + | ===== 9.1.1 ===== |
- | === New Features === | + | ==== New Features |
== Games SDK compatibility == | == Games SDK compatibility == | ||
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An option has been added to specify the axis on the Export Mesh dialog when exporting FBX files. | An option has been added to specify the axis on the Export Mesh dialog when exporting FBX files. | ||
- | === Bug Fixes === | + | ==== Bug Fixes ==== |
== License request dialog fixes == | == License request dialog fixes == | ||
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- | ==== 9.1.0 ==== | + | ===== 9.1.0 ===== |
- | === New Features === | + | ==== New Features |
== Scene cameras == | == Scene cameras == | ||
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Properties have been added to allow stitching in the vicinity of feature vertex groups. | Properties have been added to allow stitching in the vicinity of feature vertex groups. | ||
- | === Bug Fixes === | + | ==== Bug Fixes ==== |
== Parent curve fixes == | == Parent curve fixes == | ||
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Leaves removed from Batched Leaf generators during collision were returning as black leaves at the origin after export. | Leaves removed from Batched Leaf generators during collision were returning as black leaves at the origin after export. | ||
- | ==== 9.0.1 ==== | + | ===== 9.0.1 ===== |
- | === Bug Fixes === | + | ==== Bug Fixes ==== |
== Application hangs at launch on systems with multiple display adapters == | == Application hangs at launch on systems with multiple display adapters == | ||
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- | ==== 9.0.0 ==== | + | ===== 9.0.0 ===== |
This version marks the initial public release of version 9. There are many bug fixes and quality-of-life improvements from version 8 in this release along with the following major new features. | This version marks the initial public release of version 9. There are many bug fixes and quality-of-life improvements from version 8 in this release along with the following major new features. | ||
- | === New Features === | + | ==== New Features |
== Mesh Converter == | == Mesh Converter == |