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pg_meshconverter [2023/04/03 18:05] – steph.jorgensen | pg_meshconverter [2023/04/03 18:06] (current) – steph.jorgensen | ||
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* Convert to branch: Creates a new Speed Tree branch node coming off of the original mesh, attached by a spine-only node. The new branch uses the newly created tileable texture. | * Convert to branch: Creates a new Speed Tree branch node coming off of the original mesh, attached by a spine-only node. The new branch uses the newly created tileable texture. | ||
- | ====== Using the Mesh converter | + | ===== Using the Mesh converter ===== |
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