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pg_meshconverter [2023/04/03 18:05] steph.jorgensenpg_meshconverter [2023/04/03 18:06] (current) steph.jorgensen
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   * Convert to branch: Creates a new Speed Tree branch node coming off of the original mesh, attached by a spine-only node. The new branch uses the newly created tileable texture.    * Convert to branch: Creates a new Speed Tree branch node coming off of the original mesh, attached by a spine-only node. The new branch uses the newly created tileable texture. 
  
-====== Using the Mesh converter ======+===== Using the Mesh converter =====
 {{:converter_diagram.png?nolink&1400}} {{:converter_diagram.png?nolink&1400}}